Forward Unto Dawn Forums

Forward Unto Dawn Forums => Fiction Discussion => Topic started by: Wazooty on August 30, 2013, 02:09:40 AM

Title: Halo: Xbox one. first details
Post by: Wazooty on August 30, 2013, 02:09:40 AM
http://m.microsoftstore.com/msusa/Catalog/Product/286029500

"In possession of a mysterious data chip, Petty Officer John-117, aka Master Chief, confronts a new battery of challenges and tests in a Herculean effort to stay alive in a galaxy where sentient life is mercilessly hunted. Pre-order the next chapter in the wildly popular Halo series designed exclusively for Xbox One."

While I would hope it's referring to the flood, unfortunately it could also refer to Didact trying to make more prometheans.

"Sentient life" has always been a flood thing, so I'mma go with that.

The galaxy vs the flood with didact/jul as a cerberus like third party.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on August 30, 2013, 03:07:38 AM
Right as we were recording a podcast complaining that we had nothing to go on for Halo 5 :P

Hard to really say whether this is info that provides useful clues or the usual garbage from PR departments that might not actually relate to the story. "Mysterious data chip" grabs me, though--if it's not Cortana, is it the half of the Janus Key? Some information he grabs before going rogue?

Also, in regard to your dismay at the Didact, considering it's no longer a trilogy, I'd find it interesting if the Didact was in the background as a menace for a game or two before you had to confront him again. Would be a type of villain we've never had in a Halo game.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on August 30, 2013, 05:12:11 AM
I don't think it would be the janus key; its way to much of a jump for him to have obtained it, it has to be the Cortana chip from the trailer. The "mysterious" part probably comes in because I wouldn't be suprised if a large majority of the fans probably wouldn't recognize AI chip and connect it back with cortana.

Oh I hope that they are talking about the flood! There isn't enough trochaic heptameter in my life.

From what we've seen from 343 so far, honestly, I can't see them actually putting the Didact on the back burner without totally forgetting him. I mean, Halo 4 didn't exactly set up a ton of ongoing plot threads... Or Any ongoing plot threads or hints to the next game really...
Title: Re: Halo: Xbox one. first details
Post by: That Gunslinger on August 30, 2013, 09:09:25 AM
If it is referring to the Flood, then it seems pretty exaggerated. The Milky Way doesn't seem to be that infected with Flood at the time of Halo 4. Unless it's set in a different Galaxy. One that is mostly full of flood-infested wastelands. That would be awesome... so awesome that it just won't happen. But still, more Gravemind is always welcome in any case. Maybe some of those images in the Halo Legends episode can still happen, as crazy as they were.

It could also be some sort of Forerunner enemy that is hunting all sentient life. So they can create more Promethean type soldiers. Seeing Covenant species as Prometheans would be pretty awesome, though I guess most would look the same as the ones of Requiem weren't really human shaped.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on August 30, 2013, 02:01:31 PM
I doubt it takes place right after halo 4.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on August 30, 2013, 03:16:46 PM
Maybe some of those images in the Halo Legends episode can still happen, as crazy as they were.

I'm not the only one. :)
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on August 30, 2013, 09:54:54 PM
Maybe some of those images in the Halo Legends episode can still happen, as crazy as they were.

I'm not the only one. :)

Shush!
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on August 31, 2013, 07:14:26 AM
So opperating on the assumption that everything in Origins (Linky (http://www.youtube.com/watch?v=VWm-HSww_zY)) will come true; Cause so far it all has, and we have no reason to doubt it; Can I hear some wild speculation on what the ark does at the end there; where it glows bright red and seems to shoot something? : P That really makes me a whole lot more intrigued with the upcoming story now..

EDIT: I'm surprised I have never heard anyone mention this before; but I was watching that clip again, and that Gravemind that gives MC Cortana is on the Ark...
So I feel like its pretty dang possible that the gravemind was able to sneak to some part of the ark that was protected from the halo's firing before it went off... Or like, get rebuilt there from some other flood-y bits that did make it.

I feel like all the evidence is kind of agreeing here; (legends prophesies put chief on the ark; the ark is the most plausable location for the teaser to have taken place) ...Most interesting.... I wonder what he's been up to all this time... Probably trying to figure out how to make it shoot the giant red laser or something...
Title: Re: Halo: Xbox one. first details
Post by: That Gunslinger on August 31, 2013, 12:20:18 PM
From what I remember the shot of Chief and the Gravemind looked like it was set on the Guardian multiplayer map. I'm not sure if that was ever said to be on the Ark though. The cut jungle mission may have been set on the Ark though, in which case the map probably is too.

I don't believe that Origins is a real hint at the future of the series to be honest. I feel like the studio who did it just had a bit of creative freedom like the other episodes. That said, stuff like the Asian runes in the babysitter episode ended up being a hint at the Forerunner trilogy, so it's not impossible. I might listen to the commentary again to see if anything was said during the final few scenes of Origins.

"Long plans, indeed."... maybe.

Wait I just remembered Johnson is in that crazy scene where everyone is working together. JOHNSON CONFIRMED FOR HALO 5.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on August 31, 2013, 10:15:19 PM
Well, I would remind you that Origins seems to be more likely to be canon than the rest too, considering that it already predicted that 343GS would come back, also, now we have a reason for the gravemind to have cortana's chip.

Also as to "it was never said to be in the ark". You're probably right, but things don't need to be explicitly stated to be true. Directly before the shot where the Gravemind gives cortana to MC, there is an establishing shot of a ruined old forerunner temple; and in the background you can faintly see one of the petals of the ark in the background. The shot then shows that there is flood inside of said temple, before cutting to the cheif walking through a door to the gravemind scene.

Also, as to your Johnson comment, he isn't in "that crazy scene where everyone is working together". I'm gonna take a guess that you were just making a slightly racist comment, since there is a soldier that is probably a minority wearing a similar hat as johnson at 8:45 (http://www.youtube.com/watch?v=VWm-HSww_zY) in Origins II, but its clearly not Johnson.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on August 31, 2013, 10:30:56 PM
I'm going to say that origins was indeed a stylized version of what has already happened, and that was indeed johnson, the artist just didn't want to put a mustache on him, as the entire thing is a stylized retelling. 

Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 01, 2013, 03:35:46 AM
I don't think its logical to assume that all minority officers must be Johnson. Especially since the depiction has nothing in common with johnson except a hat (which loads of marine officer NPCs have worn throughout Halo) And Especially since none of the other major characters shown (hood, Chief, Arby, miranda keyes, cortana, truth) were at all stylized beyond super obvious recognition.

It doesn't even matter though; even if it was a styalized retelling, the other stuff with Guilty Spark wasn't; cause the ark was already destroyed in that shot. so the gravemind giving you back Cortana probably wasn't a retelling either; since finding Cortana Hidden from the gravemind in a crashed Covenant city shares VERY LITTLE in common with the gravemind giving you back Cortana inside a Forerunner structure.

But yeah; lets just wave away the video explaining a Very likely potential future plot that the developers have given us; even though everything else in the video up until this part is totally accurate and canon and not really that stylized; and all even though all the evidence has supports the story, and all the new evidence actually gives a scenario where everything in the video to happen.
But yeah; you know; its probably just a stylized retelling where 75% of the way through the video they decide to stop following the story and suddenly for no reason change ALL OF THE FREAKING DETAILS.
Thats logical.

Not saying its a for sure thing though; just that its flippin plauzable to say the least.
Title: Re: Halo: Xbox one. first details
Post by: That Gunslinger on September 01, 2013, 09:07:34 AM
Also, as to your Johnson comment, he isn't in "that crazy scene where everyone is working together". I'm gonna take a guess that you were just making a slightly racist comment, since there is a soldier that is probably a minority wearing a similar hat as johnson at 8:45 (http://www.youtube.com/watch?v=VWm-HSww_zY) in Origins II, but its clearly not Johnson.

I haven't seen Legends in like a year, but I'm sure Johnson was in Origins at some point. I looked up the image on Halopedia and it looks exactly like him. Don't throw the race card around dude. There's barely any African Americans in the entire series, so it's perfectly reasonable to think that guy was Johnson, which he totally is.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on September 01, 2013, 10:56:27 AM
Just the fan edits I make up in my head seems a lot more awesome than what actually happened, and origins goes along the same vein.  I find it hard to believe that when origins came out, whichever director did it knew about the future of the series that far ahead.  I find it much more likely that he could headcanon it to be cooler than it ended up being, given how easy it is for any random fan to.

But you know, I'm sure he knew about the far future of the series.  That's logical.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on September 01, 2013, 04:32:04 PM
It probably goes without saying that I'm with Tar on this one.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 01, 2013, 05:39:22 PM
Just the fan edits I make up in my head seems a lot more awesome than what actually happened, and origins goes along the same vein.  I find it hard to believe that when origins came out, whichever director did it knew about the future of the series that far ahead.  I find it much more likely that he could headcanon it to be cooler than it ended up being, given how easy it is for any random fan to.

But you know, I'm sure he knew about the far future of the series.  That's logical.

Frankie was responsible for a great deal of Legends; he estimated that roughly 50% of his dialogue remained in the final versions (I'll be charitable and ascribe to him the *good* 50% of the scripts.)
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on September 01, 2013, 07:41:30 PM
Wasn't frankie also the one who said it shouldn't be taken too literally and to just view it as a general retelling of events, made to get a point across?

Not that I'd be mad if scenes like that actually happen in the future, but...
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 01, 2013, 09:42:49 PM
http://www.cinemablend.com/games/Halo-5-Story-Details-Aren-t-True-Microsoft-Says-58737.html
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on September 01, 2013, 11:25:46 PM
http://www.cinemablend.com/games/Halo-5-Story-Details-Aren-t-True-Microsoft-Says-58737.html

Ha! I knew the info from the op was fabricated but I didn't want to be a party-pooping-nay-sayer at the time and ruin everyones fun  :P

 A "mysterious" chip? We all know what it is or meant to symbolize and it's obviously man made so how is it mysterious?
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on September 02, 2013, 01:00:51 AM
Stinkles busted it a few days ago, but there's absolutely nothing to talk about otherwise, so....

I'm bored.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 02, 2013, 05:06:45 AM
http://www.cinemablend.com/games/Halo-5-Story-Details-Aren-t-True-Microsoft-Says-58737.html
Curses!
I still hope the flood is in it though...  :-\ I'm still gonna hold out with my theory until the next tidbits of info arrive.

Quote from: Waz
Wasn't frankie also the one who said it shouldn't be taken too literally and to just view it as a general retelling of events, made to get a point across?
Yeah, I believe he said something to the effect of "this is a rampant cortana telling the story, so she may be distorting it". Which is a good point, but it could also be just a re-direction to stop people from investigating too much into what is shown.

I haven't seen Legends in like a year, but I'm sure Johnson was in Origins at some point. I looked up the image on Halopedia and it looks exactly like him. Don't throw the race card around dude. There's barely any African Americans in the entire series, so it's perfectly reasonable to think that guy was Johnson, which he totally is.

He does appear in a way earlier scene though, during the middle of the human-covenant war scene; thats prolly where the confusion came in.
Also, Dude, I'm freaking linking you to the video and giving you a time stamp; why are you looking things up on Halopedia?


Also; I totally agree Waz; I'm a little bored now :P  Now we'll just have to wait till some group comes out with a podcast about stuff........ Which is now still up to date since this news is disproves.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 02, 2013, 05:52:10 AM
I really hate it when news is disproves.
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 16, 2013, 12:44:40 AM
So, how about dem wishlists?
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 16, 2013, 06:25:08 AM
I wish that Microsoft would give game developers some API for the music player so that games like GTA can integrate stored music into gameplay via in game radio.
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 16, 2013, 10:14:06 AM
I was actually thinking Halo wise, but that does sound cool.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 16, 2013, 01:10:34 PM
They could do it in Halo too--you catch snippets of your playlists whenever you pass Covie comm towers :)

My list is mostly that they offer a more polished experience from the get-go--you just can't afford to not have your features ready for launch. Some things like TUs are necessarily going to be later, but feature support should always come first.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 17, 2013, 02:08:43 AM
How about a smooth transition between software? Like making switching between Halo and Waypoint something I actually want to do.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 17, 2013, 03:05:18 AM
How about a smooth transition between software? Like making switching between Halo and Waypoint something I actually want to do.

http://www.forwarduntodawn.com/a-halo-far-far-a-waypoint/
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 18, 2013, 06:12:28 PM
No random unecessary kill boxes and invisible walls; biggerish levels that I can walk around and explore things in...

Hidden stuff that isn't "terminals" or other obvious stuff thats actually really hard to find/get to. (like the skulls and stuff.)

The flood.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on September 18, 2013, 06:19:26 PM
Games that aren't at least semi open world kinda feel outdated these days, but halo is really the only non open world game I've played in years...so...
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 18, 2013, 06:53:15 PM
I think there is something to be said for a linear experience; but you can still have large areas or areas that have a lot of paths and things. I feel kinda like Halo 4 was pretty much just a strait path all the way through.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on September 19, 2013, 12:33:13 AM
Well, I suppose mass effect is linear, but it has soooo many other things going for it that it doesn't really matter.

Having a linear non interactive story to go with your mostly linear non interactive gameplay feels like it's adhering to ideals that have passed the industry by.  As in...to do something like that again would seem like a joke.

I don't know what 343 wants with Halo 5...they seem awfully interested in making Halo like it was 11 years ago despite having a universe and an industry that has passed that era by.  Halos story is huge, it needs something more.  It has open spaces with lots of personal choice in approaching them, but it had that 11 year ago...lets take it to the next level!
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 19, 2013, 03:23:05 AM
60 FPS and Oculus Rift would be nice too.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 19, 2013, 03:29:07 AM
Well, I suppose mass effect is linear, but it has soooo many other things going for it that it doesn't really matter.

Having a linear non interactive story to go with your mostly linear non interactive gameplay feels like it's adhering to ideals that have passed the industry by.  As in...to do something like that again would seem like a joke.

I don't know what 343 wants with Halo 5...they seem awfully interested in making Halo like it was 11 years ago despite having a universe and an industry that has passed that era by.  Halos story is huge, it needs something more.  It has open spaces with lots of personal choice in approaching them, but it had that 11 year ago...lets take it to the next level!

The flip side is that many fans came to Halo precisely because it offered grant story in a large universe where the player character plays an important role, and there's no reason why they need to deviate from it--space opera hasn't become obsolete.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 19, 2013, 06:32:32 AM
Well, I suppose mass effect is linear, but it has soooo many other things going for it that it doesn't really matter.

Having a linear non interactive story to go with your mostly linear non interactive gameplay feels like it's adhering to ideals that have passed the industry by.  As in...to do something like that again would seem like a joke.

I don't know what 343 wants with Halo 5...they seem awfully interested in making Halo like it was 11 years ago despite having a universe and an industry that has passed that era by.  Halos story is huge, it needs something more.  It has open spaces with lots of personal choice in approaching them, but it had that 11 year ago...lets take it to the next level!

The flip side is that many fans came to Halo precisely because it offered grant story in a large universe where the player character plays an important role, and there's no reason why they need to deviate from it--space opera hasn't become obsolete.

Just a little stagnant.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 23, 2013, 07:02:06 PM
So what do you think is the alternative? (I already treat the spinoffs as something of a leavener already.)
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 24, 2013, 04:38:27 AM
They should push the boundaries with spin-offs more.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 24, 2013, 05:46:52 PM
The alternative is to innovate; but I dont think that 343 is in the situation to be able to; microsoft wont take any risks with their flagship money maker, Experimentation and advancement of the industry is something for new franchises and indie developers; not old series that only exist to be exploited for money.

My only hope is that if destiny manages to make enough of a splash and we get a COD that flops, maybe microsoft will give 343 permission to deviate from the path they are on.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 25, 2013, 12:11:35 AM
I get the distinct impression that Bungie had far more wiggle room than 343 does now.

I'm sure 343's idea of innovation is releasing the Halo 2 10th anniversary HD edition on the X-bone. If they REALLY want to push the 'innovation' it will have Halo 4 compatible multi-player with next gen graphics and release coordinated with season 2 of Spartan Ops.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 25, 2013, 09:41:55 PM
To me, that's not innovation, though--that's providing a better user experience.

And that's all I really want from Halo. I think the core gameplay of Halo CE plays fine ten years later, and I'm fairly certain it will ten years from now. They don't need to reinvent the wheel.

If you want to provide a better experience, I'd argue it's not about the core game so much as miscellaneous features--is Forge more capable? Is it easier to share or capture files? If I'm a competitive player what venues do I have to watch? What about learning about the story? Those are the areas where things could always and should be improved.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 26, 2013, 05:33:04 AM
To me, that's not innovation, though--that's providing a better user experience.

And that's all I really want from Halo. I think the core gameplay of Halo CE plays fine ten years later, and I'm fairly certain it will ten years from now. They don't need to reinvent the wheel.

If you want to provide a better experience, I'd argue it's not about the core game so much as miscellaneous features--is Forge more capable? Is it easier to share or capture files? If I'm a competitive player what venues do I have to watch? What about learning about the story? Those are the areas where things could always and should be improved.

Hence 'innovation' in quotes. I value interface improvements over 'innovative' flavor of the month fratboy favourite shiny new weapons any day. Especially if they don't fit well with canon, or style.

And return the scanning from the Halo Anniversary, map it to a button instead of derpy Kinect, and fill the game full of optional extra information. Like gravity fuel.
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 26, 2013, 10:08:00 AM
What's gravity fuel reffering to? I've seen it a few times but I'm unsure of its origin.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 26, 2013, 10:49:26 PM
To me, that's not innovation, though--that's providing a better user experience.

And that's all I really want from Halo. I think the core gameplay of Halo CE plays fine ten years later, and I'm fairly certain it will ten years from now. They don't need to reinvent the wheel.

If you want to provide a better experience, I'd argue it's not about the core game so much as miscellaneous features--is Forge more capable? Is it easier to share or capture files? If I'm a competitive player what venues do I have to watch? What about learning about the story? Those are the areas where things could always and should be improved.

Hence 'innovation' in quotes. I value interface improvements over 'innovative' flavor of the month fratboy favourite shiny new weapons any day. Especially if they don't fit well with canon, or style.

And return the scanning from the Halo Anniversary, map it to a button instead of derpy Kinect, and fill the game full of optional extra information. Like gravity fuel.

Now that you mention it, I wonder if The Library could be a useful feature for new players. Scan stuff in the game to get more backstory--so you don't have to leave the actual game for some of the info that otherwise would require you to have read X number of books. Obviously good storytelling is key regardless, but it would be a nice addition for the newbies.

On the necessity of Kinect, however, we're running dangerously close to having no buttons to map it to. Assume there's no night vision or flashlight, that basically leaves one direction on the D-Pad for any new command or option.

Also, Capac has gravity fuel on the brain. Don't question it.
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 27, 2013, 12:03:30 AM
Yeah, I hate to say it, but we're getting to the point where the best course of action might be having some of the stuff that doesn't need split second timing map to Kinect instead of cramming an impractical number of buttons onto a controller. I could see ordinance drops and maybe a new ability to place waypoints being mapped to voice commands, if they could get the voice recognition working smoothly. Hmm, and maybe you could say a weapons name to swap for it if you're close enough... some peole might be able to switch faster that way maybe, and it'd make for a much easier way to sift through piles of weapons.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 27, 2013, 02:44:47 AM
Also, how about that tapping into the covenant battle net that cortana mentioned in halo 1?
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 27, 2013, 03:40:47 AM
Also, how about that tapping into the covenant battle net that cortana mentioned in halo 1?

How do you see that working/what form would that take in gameplay?
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 27, 2013, 09:08:16 AM
Oooh, that'd definitely be interesying, but I think that'd work better with a touch screeHALO 5 FOR WiiU CONFIRMED
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 28, 2013, 01:40:30 AM
Lol, touch screen isn't that far away of an option; smart glass is still a thing.

Honestly, the only problem I had with the scan feature in Anniversery being mapped to kinect was that you were stripping a feature away from the players; but with Xbone, kinect is required anyways, so its fine.

I would Lurv for them to bring back scanning. I remember playing Metroid prime corruption on the game cube (which wound up not being that great of a game IMO) but they had a similar thing where you could scan everything from bad guys, to plants, to peaces of alien technology and it would give you a little bit of backstory on it, And that wound up being the sole thing that kept me interested in playing the game; to find new stuff to scan.

But thats still not "innovation" even if they did bring it back.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 28, 2013, 03:19:05 PM
Lol, touch screen isn't that far away of an option; smart glass is still a thing.

Honestly, the only problem I had with the scan feature in Anniversery being mapped to kinect was that you were stripping a feature away from the players; but with Xbone, kinect is required anyways, so its fine.

I would Lurv for them to bring back scanning. I remember playing Metroid prime corruption on the game cube (which wound up not being that great of a game IMO) but they had a similar thing where you could scan everything from bad guys, to plants, to peaces of alien technology and it would give you a little bit of backstory on it, And that wound up being the sole thing that kept me interested in playing the game; to find new stuff to scan.

But thats still not "innovation" even if they did bring it back.

Smartglass would be a good use of scanning--rather than digging through menus to find what you just scanned it could pop up on your second screen for those who had one.

When it comes out I'm definitely going to be interested in seeing how the Smartglass integration for Fable Anniversary works--because I think they nailed that strategy guides of the future should be an iPad/tablet application that updates based on your progress in the game. I'm surprised I haven't seen or heard more of them. (And you'd think that whoever does the official Halo 5 guide would want to do something like that.)
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 29, 2013, 01:27:41 AM
The new Steam controller does away with the 'looking down at the screen on the controller' problem by superimposing the touchscreen display on the main screen.

Imagine using the touchscreen to 'call up' scan mode just by touching it, and manipulating data with the touch interface. I can't think of anything other than Oculus Rift that would make it feel more like you were actually in the helmet.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 29, 2013, 03:31:32 AM
The new Steam controller does away with the 'looking down at the screen on the controller' problem by superimposing the touchscreen display on the main screen.

Imagine using the touchscreen to 'call up' scan mode just by touching it, and manipulating data with the touch interface. I can't think of anything other than Oculus Rift that would make it feel more like you were actually in the helmet.

Well, I'm hopeful 343 can find some cool features to use with the Kinect. It's a fantastic piece of hardware, especially on this go-around, now they just really need to make it shine in a cool application.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 29, 2013, 09:07:08 PM
The new Steam controller does away with the 'looking down at the screen on the controller' problem by superimposing the touchscreen display on the main screen.

Imagine using the touchscreen to 'call up' scan mode just by touching it, and manipulating data with the touch interface. I can't think of anything other than Oculus Rift that would make it feel more like you were actually in the helmet.
Well, in this scenario, you would have to stop gameplay to enter into this scan mode... So you might as well just have it on the tablet...

 As for the new steam controller, I havent heard too much about the touchpad, but from what I have heard; I dont know how great it will work out in the end since the touch pad is so much smaller than the tv screen. And from my experience with using tablets for drawing (and then using them to navigate my computer); you really want something that is comparable in size to the screen, or else it will end up being awkward.

*btw, this should also not be in the fiction discussion section... Just sayin...
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on September 29, 2013, 09:12:11 PM
All of your prayers have been answered: http://www.youtube.com/watch?v=xwx3R1-58ps

Skip to about nine minutes in to hear the voice of god address your desires. The whole interview is pretty good.

I never know Mr. Steitzer was to be the original voice of Master Chief. It would have been interesting to see how that played out. Too bad he never recorded anything so we might have been able to see.

Was he an interviewee for Halo: Community Evolved? (Dave, is the book done yet? :P)

Edit: Wow, they were really considering re-casting the entire set of voice actors. Could you imagine?
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 29, 2013, 09:40:23 PM
DANG IT! I'm trying to write a paper about Frankenstein here, and I keep getting all this cool stuff to listen to!

So I cant listen to the whole thing right now; but I listened to the bit about making it more interactive.
That sounds really exciting actually, I wonder if by "a great deal more interactive" what exactly they are referring to? It seems like the obvious answer would be some kind of Library/Scanning feature.
But do you think that that "interactivity" will extend to other things in the game?

*He brings it up again at 21 minutes too, and uses the same exact phrase "the new game will be considerably more interactive than the last couple of games, and will require me to record a great deal more stuff" -- the fact that he uses the same phrase twice makes it seem even more credible.

***As to the book, shouldn't we also be getting an update real soon? Like today or tomorrow?
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on September 29, 2013, 10:57:55 PM
The one thing that worries me is that he says he never interacts with the other voice actors when recording, so when he makes that statement, it makes me think: Are they trying to make multiplayer more interactive? Unless he voices a new character in the story, then he has to be referring to multiplayer, right? Though I suppose if they are doing this in one mode they would probably be doing it another.

As far as Kinect commands go, if they do plan to return them, I hope they add more than the generic commands like reloading and switch weapons (though I do hope lighting bolt! returns). For instance, asking Cortana or your companion AI to detail troop movements, direct friendly forces to certain areas (especially in hold-the-fort type gameplay), etc.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on September 29, 2013, 11:03:48 PM
"Cortana, re-route all power from the shields into my my right glove. Initiate Spartan Lightning Punch!"
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on September 30, 2013, 03:34:51 AM
"Cortana, re-route all power from the shields into my my right glove. Initiate Spartan Lightning Punch!"

I really like it when Cortana uses the Chief as a lightning rod or whatever, because it makes me feel like I'm more than just an incredible killing machine. I can also break things!

(Also it was the one thing that I felt justified some of the Cortana TV moments during the campaign. She's explaining what she's trying to do, so throwing up a diagram would certainly help me understand her technobabble.)

As to the "interactivity" stuff... I dunno how much the voice talent actually knows about a game, especially this early in its development. I'm always reminded of Duke Nukem's Jon St. Jon and his comments about the game.

(And in the process of figuring out if my recollection of his name was right, this popped up. Thanks Wikipedia.)

https://en.wikipedia.org/wiki/File:Jon_St._John_of_Duke_Nukem_licks_a_fan.jpg
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on September 30, 2013, 07:02:11 PM
Quote from: Six
The one thing that worries me is that he says he never interacts with the other voice actors when recording, so when he makes that statement, it makes me think: Are they trying to make multiplayer more interactive? Unless he voices a new character in the story, then he has to be referring to multiplayer, right? Though I suppose if they are doing this in one mode they would probably be doing it another.
Lol, I'd just assumed that to mean "the library/scan feature will have recordings of the text and he would voice it" *now that I say that out loud, I realize that that is a big assumption based on little to no evidence:P

And to be fair, he did say that they were recording some of his voice to "test some features" -- So I doubt that he will just voice a character, since they wouldn't need to test that.
Also, since this is just a test; we dont know the extent of what he will be voicing until he is brought in for the final recordings

As to the "interactivity" stuff... I dunno how much the voice talent actually knows about a game, especially this early in its development. I'm always reminded of Duke Nukem's Jon St. Jon and his comments about the game.
Yeah, you're right, I doubt they know much. But at the same time; I would think that the scope of their knowledge would be about that level: "This game might be more interactive than prior games" -- since that is super vague.
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on September 30, 2013, 09:27:38 PM
I hope they add more than the generic commands like reloading and switch weapons (though I do hope lighting bolt! returns).
Hang on, back up a second. What?
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on September 30, 2013, 09:49:24 PM
I hope they add more than the generic commands like reloading and switch weapons (though I do hope lighting bolt! returns).
Hang on, back up a second. What?
If you have a Kinect and Halo CEA try it out :D
Title: Re: Halo: Xbox one. first details
Post by: craZboy557 on October 02, 2013, 11:16:26 PM
Somewhat dissapointing, but nonetheless amusing.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on October 02, 2013, 11:57:47 PM
It's much more amusing when you first find out about it and you're playing with a FUD staff member who is trying to help you get an achievement that requires NOT using any grenades  8)
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on October 03, 2013, 12:14:34 AM
My only use of it was making a jackass of myself yelling at the xbox to scan things.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on October 03, 2013, 12:28:28 AM
My only use of it was making a jackass of myself yelling at the xbox to scan things.
Kinect probably has a hard time recognizing Australian accents ;)
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on October 03, 2013, 04:44:05 AM
My only use of it was making a jackass of myself yelling at the xbox to scan things.
Kinect probably has a hard time recognizing Australian accents ;)

Kinect has trouble recognizing the digit I extend when I salute it too. :P
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on October 03, 2013, 08:32:54 PM
My only use of it was making a jackass of myself yelling at the xbox to scan things.
Kinect probably has a hard time recognizing Australian accents ;)

Kinect has trouble recognizing the digit I extend when I salute it too. :P

Luckily with the increased resolution that shouldn't be an issue anymore!
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on January 11, 2014, 02:32:45 AM
(https://pbs.twimg.com/media/Bdkz0YDCQAA-MPh.jpg:large)

Inside Gaming also had this related story: https://www.youtube.com/watch?v=ka8ys7PTa2E

Gotta love Kovic. I thought the same thing about that structure in the image above, which if true maybe means that the planet in the image is the one from Glass Harder? (can't remember the name. Probably should re-read Glass Harder before Glass Hardest comes out)
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on January 11, 2014, 03:06:31 AM
Gotta wonder what brings the infinity to a simple human settlement.

Maybe things have really hit the fan?  Maybe they're trying to find chief...

At any rate, would be totally awesome if you could wander around the streets of said city and interact with people.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on January 11, 2014, 03:31:40 AM
Gotta wonder what brings the infinity to a simple human settlement.

Maybe things have really hit the fan?  Maybe they're trying to find chief...

At any rate, would be totally awesome if you could wander around the streets of said city and interact with people.

Yep. Love the little details in the signage. Not sure if it's Venezia or not... you'd imagine more of a Covenant influence if it were? Also, wonder why it would be particularly relevant years after Glass Hardest presumably closes.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on January 11, 2014, 04:45:44 AM
Looks a bit like the city from Too Human.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on January 15, 2014, 05:57:08 PM
He mentions that it looks like a Covenant Carrier (which was my first thought too), but isn't the scale off? I'm thinking about when the Infinity rams the Cruiser in SpOps...
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on January 22, 2014, 03:34:17 PM
I'm not sure we can get a really good estimate of scale from that, but I doubt its a covenent ship; especially since the shape is repeated in the background and only the front part looks like the ship, and rest of it is just a building
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on January 22, 2014, 06:51:27 PM
I think Kovic did mention that it could be a ship that was modified so that it could serve as a building though Glass Hardest stresses the desire for space worthy battle vessels among the individual alien species. For that reason I also don't think it is or was ever an actual space fairing ship.

I do still think it could be Venezia though as that type of design was obviously popular within the covenant fleet so it could have carried over into their building architecture.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on January 23, 2014, 09:36:48 AM
Enjoy it while it lasts...

Gonna get glassed. Probably by the UNSC at this rate.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on May 16, 2014, 11:55:03 AM
OMG YOU GAIZ! HALO 5 IS GETTING DELAYED!!! Said no one ever:

http://news.xbox.com/2014/05/games-halo-journey-announcement

Title: Re: Halo: Xbox one. first details
Post by: Wazooty on May 16, 2014, 01:48:30 PM
Well, thanks to frankie and some other 343 dude, we know it's not Cortana, Palmer, or a female.

Woulda guessed Naomi because the ONI symbol but female.  While it is certainly cool new armor and chief is overdue for some, he's not the type to have an ONI symbol on his chest.

So that leads me to Thorne or Fred.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on May 16, 2014, 03:00:39 PM
Huh. To me the most interesting thing is that it's the Chief reflected on the cover, not this new character… while it's possible it's Thorne or another established Spartan, the fact that it's not armor we've seen, plus the ONI symbol, makes me think it's someone new. After all, Spartan-IVs are standard Navy—so why would they be wearing ONI-branded army unless ONI somehow coopted Spartans from the branch?

The "great journey" line is such an obvious hint to H2A this fall that I almost expect it to be a massive troll at this point.

More exciting to me than the cover is the art Frank posted on Waypoint: https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-great-journey

https://s3cmsassets.blob.core.windows.net/media/Default/web/news-and-blogs/article-body/graphics/halo-5-guardians-concept-art-ca11b3e478cb49959c1bc3f7bca3533f.jpg
(https://s3cmsassets.blob.core.windows.net/media/Default/web/news-and-blogs/article-body/graphics/halo-5-guardians-concept-art-ca11b3e478cb49959c1bc3f7bca3533f.jpg)

Hard to tell what the statue is, but it definitely looks more like a Brute or Elite than a human or Forerunner, and the aesthetic style is completely different to what we've seen in the universe previously. Ancient human ruins? Elite world (there are two moons…)

My bets on this game having a bifurcated, two-protagonist story have increased….
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on May 16, 2014, 08:37:46 PM
Well obviously ONI managed to reawaken the lord of admirals in a contemporary body and he's on his way to find chief.

Would actually be kinda interesting.  Especially since the new armor resembles ancient humanities armor quite a bit.

LOA was humanities guardian in his time, and chief is humanities guardian in his...they just gotta find him.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on May 17, 2014, 08:01:47 AM
Its Cortana.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on May 17, 2014, 02:01:26 PM
Its Cortana.

Half-Life 3 confirmed!!!
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on May 17, 2014, 03:17:03 PM
Frank confirmed on GAF that it's not Palmer, and a dude.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on May 18, 2014, 03:40:14 AM
Well, ONI IS being run by a spartan now, one that seems to still have a love for her fellows.  Not to mention BB, who dedicated his life as an AI to "helping the S-IIs"

wouldn't be surprised if it's Fred.  With Osman in charge, I could forsee blue team+naomi being formed into a super ultra elite squadron of deathness who ONLY have to answer to her.  And anyone who is new to the halo games despite being in a number of books is still basically new.

Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on May 18, 2014, 07:58:44 PM
Yeah; btw, remember that leak a while back that predicted Halo 2 Anniversary was this year, and that Halo 5 was delayed. >> pretty much confirmation now.

Can we get a quote or a link to that frankie quote? Thats an interesting clue. I would have thought it was cortana if not for the fact that its a dude.
I wonder if it might be lasky; since he's the only male character that they have really spent any time developing.

Also; on a side note; its interresting that they made master chief the reflection of the new character. And not vice versa. I wonder if this means that master chief is going to take a back seat to this new character or something...

Concept art pic; is that a giant statue or sculpture on the right there? It seems like it is to me. And what i percieve to be a larger domed faceplate wouldn't be inconsistant with what we've seen of ancient human armor (http://img4.wikia.nocookie.net/__cb20121110223744/halo/images/d/df/Prehis_human_struckmore.jpg).
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on May 18, 2014, 10:23:30 PM
Concept art pic; is that a giant statue or sculpture on the right there? It seems like it is to me. And what i percieve to be a larger domed faceplate wouldn't be inconsistant with what we've seen of ancient human armor (http://img4.wikia.nocookie.net/__cb20121110223744/halo/images/d/df/Prehis_human_struckmore.jpg).

Tell me the new guys armor aint getting a lot closer to that ancient human swag?
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on May 19, 2014, 01:38:34 AM
Concept art pic; is that a giant statue or sculpture on the right there? It seems like it is to me. And what i percieve to be a larger domed faceplate wouldn't be inconsistant with what we've seen of ancient human armor (http://img4.wikia.nocookie.net/__cb20121110223744/halo/images/d/df/Prehis_human_struckmore.jpg).

Tell me the new guys armor aint getting a lot closer to that ancient human swag?

To me the first influence I noticed was the mid to lower chest--looks a bit like the Prefect armor, merged with the more standard harness S-IVs wear. But yeah there's definitely a resemblance. I miss full-visors helmets though :(

Also, here's Frankie's direct quote:

http://www.neogaf.com/forum/showpost.php?p=112233466&postcount=12168

Doesn't say it's a new character, dunno if he said it anywhere else. But yeah, it's a dude.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on May 19, 2014, 01:47:01 AM
He tweeted (or instagrammed...or twoozled...or somethinged) something along the lines of "Who's the new guy?"  Witha link to the pic.

Or it was holmes

or someone from 343.

Holmes definitely said he's new tho.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on May 19, 2014, 02:09:25 AM
Yep you're right.

http://www.neogaf.com/forum/showpost.php?p=112240474&postcount=12194
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 04, 2014, 05:41:28 PM
Well, I think we wont have to wait too long to get it cleared up

Huge Big spoilers Top_Secrets be-ware don't tell anyone:

Bumped into a contact at Blur; if I read him right--which I'm pretty sure I did--they made a cinematic for halo to show for this E3.

Not sure if Halo 2 Anniversary or Halo 5. Probably Halo 5, cause why would you pay a gajillion dollars to make a cinematic for an hd remake of an older game.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 04, 2014, 05:58:49 PM
Halo 5, ideally. I really don't want to wait another year to get an idea of the story. 

Will be sorely disappointed if H2A is the only thing of significance shown. 
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 04, 2014, 10:32:45 PM
I'd be inclined to say Halo 5. It's obviously been delayed, but they want to keep up the hype. Will be interesting to see the content considering we already got the teaser.

And look at you Tar with those inside contacts :P
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on June 06, 2014, 12:00:54 AM
http://io9.com/how-much-of-thanos-will-we-see-in-guardians-of-the-gala-1586385282?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow (http://io9.com/how-much-of-thanos-will-we-see-in-guardians-of-the-gala-1586385282?utm_campaign=socialflow_io9_facebook&utm_source=io9_facebook&utm_medium=socialflow)

Footage behind the scenes of the filming of the Halo TV show.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 06, 2014, 01:27:56 AM
Quite ambiguous to say the least.  Could be...anything...

Upon closer inspection, the character, who could have been wearing a dark helmet, appears to be unhelmed, and simply dark of skin.  Probably that one dude who was confirmed to be part of the project, Marlowe or whatever his name was (who is a black actor...naturally)
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 06, 2014, 04:22:08 AM
Yeah I think he's just black. Random guys running around furtively isn't exactly gripping, but all those people around him excite me--will we finally see something significant of civilians on screen?
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 15, 2014, 02:37:41 PM
Soo... Apparently the new guy is Agent Locke. Nothing really special about him, save that he was the black dude yall from the vid up top

http://www.thewrap.com/halo-digital-feature-mike-colter-ridley-scott-good-wife/

And, this is pretty much all we know about him:
Quote from: that Article
(Locke), a rising star in a futuristic army who is troubled by aspects of the military industrial complex he inhabits. Approaching combat situations with caution and logic, he inspires loyalty in his fellow Spartans.

Another weird interesting fictional tidbit that I found is the halo nightfall description: (idk if its been posted)
Quote
A strange and treacherous world exposes elite UNSC operatives to a much deeper danger in this live action series...

BUUUUT! Whats more interresting is that we can get a Halo: Nightfall background:

(https://s3cmsassets.blob.core.windows.net/media/Default/web/news-and-blogs/screenshots/thumbnails/halo-master-chief-collection-wallpaper-nightfall-7accb232b70546c3aa746fe7af1254af.jpg)

My first thought was Installation 04, but then I remembered that that has been overused a million times and destroyed a million times.

Then I remembered installation 07; considering all we know about its current state is that it is shrouded in perpetual cloud cover, and its the only fictionally interesting halo we haven't visited yet, and the pic has tons of clouds all over...
Its a stretch.



Also; PS: since apparently the halo that Master chief uses in halo 2 and 3 are now officially different suits, I guess the change isn't a retcon? It really was just magic Cortana juice or something
Also, PPS: The arbiter has one of the best voices of any character ever.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 15, 2014, 09:00:00 PM
I still don't think we've got a satisfactory answer for the Chief's suit, really--I just don't think they can get away with revising his iconic appearance for an anniversary edition.

As for the location of Nightfall--the first thing that pops into my mind, in that it's been explored, it would offer a backstory for Locke, and there's that ONI symbol... is that this is Installation 04B. The books hinted that some serious blam! went down when they managed to get back to the Ark. Maybe this fills that in.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 16, 2014, 01:19:27 AM
I wish they'd give an option to have the halo 4 version throughout halo 2 and 3...just for continuities sake. 

I feel like nightfall being about being in a city when the flood attack could be creepy and scary as all heck (in a good way), in a way that Ridley Scott and co. could have a field day with.  The name, the arbiters words as well as the ominous remains of what I assume to be installation 04 seem to suggest a flood attack.  Perhaps we'll find that the mysterious CEA ship was like a ticking time bomb of flood.  Maybe there are similar ships throughout the galaxy.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 16, 2014, 11:28:19 PM
Yeah, Dave's prolly right, sounds like 04b is the most likely candidate. I'm just going to hope for 07 whenever we ever see a new halo ring...



I don't think that the rebuilt installation would have the ship from CEA built into it. So...
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 17, 2014, 01:10:42 AM
Yeah, Dave's prolly right, sounds like 04b is the most likely candidate. I'm just going to hope for 07 whenever we ever see a new halo ring...



I don't think that the rebuilt installation would have the ship from CEA built into it. So

Probably not. But that would be pretty funny :P

A side campaign following the Infinity or whoever as they visited the Halos to decommission them could be its own game series.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 19, 2014, 09:10:51 PM
Probably not. But that would be pretty funny :P

A side campaign following the Infinity or whoever as they visited the Halos to decommission them could be its own game series.

yeah "decommissioned" ...Sure.

So this dude on youtube has some pretty good speculation, what do yall think?
https://www.youtube.com/watch?v=uLtlVBCXVB8&index=7&list=UUlGRncZLpZnk_47nPC8PhXQ

https://www.youtube.com/watch?v=71sM9Bt_WbY&list=UUlGRncZLpZnk_47nPC8PhXQ&index=1

One of my favorite ideas of his is that mendicate bias could be our AI for much of Halo 5. Something which I could totally get behind.

Also, he points it out in one of those vids, and its something I noticed the other day and have been thinking about; there is definately a strong connection between the guy interrogating halsey, and this new agent Locke. But I disagree with his assessment that they are the same person (cause the interrogator looks white, while we know that Locke is black)
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 20, 2014, 01:21:40 AM
I'm going to do some broad speculation on H5's (and nightfalls...and escalations) story based on what we know, knowing full well that I am being extremely optimistic and will go deeper into the fiction than 343 would ever dare to go in a game.

Johns accelerated evolution has given him some gifts.  The only two we're really sure of is immunity to the composer, and he can hear Didacts voice in his head.  Perhaps he can hear other forerunners as well, maybe even the librarian.  Anyways, the Spartan-IIs all have the librarians gift - it's part of the reason Dr. Halsey chose them (obviously she didn't know this specifically...geas, etc).   The Didact using the magic voice in Johns heed to warn him of the coming apocalypse.  John heeds his warning and goes to meet the Didact solely to talk.  After their  battle, Didact, though he hates humans, has gained enough respect for John to explain a few things.  He warns him of the inevitable return of the precursors and the flood.   Though he doesn't know when or how it will happen, he knows it won't be long now.

John heads back to reunite with the other Spartan-IIs.  Given what the librarian told him, he assumes that they all have her gift as well, so they partake on a mission to find a device to accelerate their evolution, much like the one on requiem.  They find it, and the voice(s) tell them about mendicant bias.  At the end of forerunner flood war, his fragments were split up and spread across the galaxy, with his core being buried at the ark.  In an attempt to get a head start on the flood, the spartans of blue team split up and travel across the galaxy to retrieve these fragments, and so they all disappear without a trace, leaving the UNSC to wonder where the went.

Shortly prior to Halo 5, derelict ships spread across the galaxy begin to release flood spores, much like the mysterious ship on installation 04.  These were planted throughout the galaxy, so when they were ready, the dormant spores could be awoken and the flood could be released.  Halo: Nightfall is about Agent Locke witnessing this.  The galaxy goes to hell in a handbasket. 

In Halo 5 itself, Agent Locke is tasked with finding not just the chief, but all members of blue team.  Given that Osman and Naomi both have the librarians gift, perhaps they have an idea where they went, or at the very least, they feel that wherever they went has something to do with this.  Heck, maybe Chief even told Osman what his mission was, maybe she didn't believe him, maybe he and blue team had to sneak off on their own to pursue it.  Hard to say.  All we know is that at this point, it seems their intuition was right, and the UNSC needs them back.  So, for the first time (well, after ODST), Halo has some large scale open worldness to it.  When you are locke, you are in command of your own ONI prowler of sorts, and you have an ME style galaxy map with a number of planets you can visit, each with a potential member of blue team.  Throughout the campaign, you find the members of blue team, help them find the fragments of mendicant bias and bring the home.  Each member of blue team has a different specialty, and as you recover them they join your ships crew  for potential squad play.  I only theorize at this because they brought a guy from republic commando on board, and that is exactly who you'd want to handle a spartan squad experience.  When you reach these planets, you are given a mission from the perspective of Spartan who you're looking for, giving the backstory of what they've been through on their search for the fragments.  On occasion you are caught up in other missions, like aiding the infinity, defending a colony from the flood, etc.   During all this, the Didact and the Storm covenant are up to their own shenanigans, acting as a hostile third party, trying to save the galaxy on their own terms, maybe activating the other shield worlds in an attempt to try the didacts original plans.

The last fragment, and the piece chief was after is none other than the one on the ARK.  So after gathering up fred, linda, kelly (maybe he starts off the journey with some squad members already on board...Lucy? Naomi? Thorne?  The arbiter himself?  Maybe another elite? Other members of Kilo-5?  Maybe BB is even your ships AI, given his dedication to the Spartan-IIs), and having a fair number of squad members to choose from, each with  unique abilities, you head to the ark.  Mendicant bias is put back together and offers his vast knowledge of the flood to humanity.  The end.  The "Guardians" are either the Spartan-IIs, as they all have the librarians gift, or they are simply the squad you have gathered throughout the game.

If you didn't notice, I don't care about cortana.


In Halo 6, you are once again chief for the entire game but you no longer answer higher ranked individuals, you are a leader of man, not a soldier.  You and your squad are responsible for defending the galaxy.  Yes, chief becomes commander shepard, but all be darned if that wouldn't be dope.  I still remember a pre halo 4 quote from Kiki where she said something along the lines of "what does it mean for chief to go beyond being a soldier to becoming a leader of man".  What better way than to be a shepard like character. 


Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 20, 2014, 02:23:22 AM
Love the theory though; totally kickstarted the creative juices in my brain. I'll post my theory once people have processed yours for a bit. Sweet! I don't think that they will do that open world take though, not because 343 wouldn't, but because microsoft won't ever let 343 make drastic changes to the gameplay formula.

Couple of thoughts;

Thought #1 didact is seen fighting chief in the escalation #9 cover. But as you touched on in your reply to that post; the cover could mean anything right now.

Thought #2 in one of the vids I posted, the guy highlights a segment from the halo 3 terminals where mendicant says that he has located his final shard and his reconstruction is inevitable. This leads me to believe that he's probably pretty much completely reconstructed by now...
Unless...

BIG IDEA COMING IN:
it strikes me that an AI like mendicant Bias could himself be the Ultimate Record, i mean, wasn't that the point of his creation? To know everything and be able to do everything?
Perhaps the Janus key was the final shard that he discovered, and so he sent the chief to retrieve it? WAHHHT?
Yes. The answer is yes. Mendicant is the Ultimate Record. Confirmed. By me. On June 19th.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 20, 2014, 02:28:56 AM
I believe in the video, MB is quoted as saying "I am nearing completion" or something like that...but not saying he's done.  Maybe having 4 pieces missing is still "nearly complete".

And yeah, when theories start arises the creative juices flow.  Usually I just jot them down in a word document, but I'll make yall suffer through them instead!
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 20, 2014, 02:33:04 AM
Quote from: Mendicant boy
I found the shard that was lost. They brought it back to me. Now my reconstitution cannot be stopped.

Hmmm.... So we brought back the shard? Dang, shoot. Throws a wrench in my awesome theory of the janis key being the last step.
Was Guilty spark the shard that was lost? What was the shard? How did we bring it back? Huhh?

Oh, nevermind, we are over thinking it, the last shard was the thing on the keyship, durr.

Irreguardless; he is still being reconstructed.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 20, 2014, 02:41:54 AM
Quote from: Mendicant boy
I found the shard that was lost. They brought it back to me. Now my reconstitution cannot be stopped.

Hmmm.... So we brought back the shard? Dang, shoot. Throws a wrench in my awesome theory of the janis key being the last step.
Was Guilty spark the shard that was lost? What was the shard? How did we bring it back? Huhh?

After defeating mendicant bias, offensive bias split MB into various fragments and sent them across the galaxy.  One (or more I guess) fragment was on board the dreadnaught that the covenant took to the ark.  It's entirely possible that MB was using the covenant to reconstruct himself.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 26, 2014, 11:07:11 PM
Quote from: Mendicant boy
I found the shard that was lost. They brought it back to me. Now my reconstitution cannot be stopped.

Hmmm.... So we brought back the shard? Dang, shoot. Throws a wrench in my awesome theory of the janis key being the last step.
Was Guilty spark the shard that was lost? What was the shard? How did we bring it back? Huhh?

After defeating mendicant bias, offensive bias split MB into various fragments and sent them across the galaxy.  One (or more I guess) fragment was on board the dreadnaught that the covenant took to the ark.  It's entirely possible that MB was using the covenant to reconstruct himself.

Certainly possible, although given how few large Forerunner installations we can presume the Covenant stumbled across, I don't think he could have reconstituted himself that way.

As to your grand theories, I really hope they don't go the way of "thanks to this ancient genetic radio I hear you." Seems  a bit too silly for sci-fi.
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on June 27, 2014, 12:13:22 AM
I agree, buuut I don't know how else to explain Didacts magic psychic voice in H4.  I'd rather it not exist, but 343 made it exist.  Of course, there are ways to achieve the same ends without magic voices.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 28, 2014, 12:20:28 AM
I agree, buuut I don't know how else to explain Didacts magic psychic voice in H4.  I'd rather it not exist, but 343 made it exist.  Of course, there are ways to achieve the same ends without magic voices.

That didn't bother me insofar as it existed, but rather there wasn't a payoff. Having Cortana specifically comment on it made me think it would actually be relevant somehow later in the plot.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 03, 2014, 12:11:51 AM
So I saw this quote recently, and I've been thinking about it:

Quote
"Halo 5 is a lot about his future, but as you'll see through all of the linear pieces we've woven through, his past is key to his future," she added, cryptically  (someone quoting bonni ross from an interview)

Now for some rando speculation:

Notice how she unnecessarily defines aspects of halo 5 that are “linear”.
 implying that the majority of the game is not 100% linear.
IMO; this quote adds some credibility to the rumors that we might get some kind of Open world aspect to the next game (albeit I believe the odds are still remote).

(or she is simply referencing the “linear pieces” of the fiction that they have already weaved that are leading up to H5, thus nullifying my above comments.)
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 03, 2014, 05:01:10 AM
Our hero finds a ancient alien artifact that shows him an implacable foe encroaching from outside the galaxy. He tries to convince the government of the danger but they don't take him seriously. He travels around the galaxy in a new high tech ship that mixes human and alien technology, recruiting allies to help him in his quest. He's opposed by an enemy who isn't aware he's a pawn of the greater threat, who has an army of machines under his command.

Using the galaxy map you can select different worlds to explore using a bouncy wheeled ground vehicle.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 03, 2014, 01:58:22 PM
But Spartans have no sex drive, so how is he supposed to fornicate with blue aliens as he travels the galaxy?

Open world/exploratory gameplay debunked.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 03, 2014, 03:31:47 PM
I just started playing mass effect 3 btw. So far it aint any worse than 2 was.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 05, 2014, 06:28:21 AM
I just started playing mass effect 3 btw. So far it aint any worse than 2 was.

2 was pretty bad too. Don't worry, it gets worse.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 05, 2014, 08:58:08 PM
Terminals get shinier, now with 100% more Covenant(?) cities and Keith David: https://www.youtube.com/watch?v=Q-PtjomjQ-Y&feature=youtu.be

Halo 2A maps get shiniest Halo skybox ever: https://www.youtube.com/watch?v=lsmA2m5x_fs

Gungooses, and mouthwatering Coag remastered concept art: https://twitter.com/Brav/status/485518090776477696/photo/1

Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 06, 2014, 01:18:38 AM
My jaw is dropped.

(yeah; I was watching an interview a while ago and they were talking bout how the terminals are from the arbiter's point of view) 3d parts of the terminal look bad; they should stick to the sicknasty 2d stuff.

https://www.youtube.com/watch?v=E1a1FzQ3bdQ
^the whole panel btw.
Oh ma goodness, this panel is awesome; Only time I've ever been excited for a main menu : P

Also; they show some screens from the new cinematics of halo 2; they look amazing; I don't think we've seen Tartarus before, but he looks amazing.

Quote
2 was pretty bad too. Don't worry, it gets worse.
2 was fantastic ya big baby; geez
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 06, 2014, 02:45:17 AM
Mass Effect 2 was like a short story anthology with a really bad framing device. The individual stories and characters were great, the over-arching plot was garbage. And instead of taking the RPG and exploration gameplay and improving/iterating they replaced it with generic brommando combat and a minigame.

I went from my Shepherd being master of the one-shot squad exploding sniper rifle, taking out goons in a prefab from a mountain top on a barren moonlet, to scrounging for 'thermal clips' in endless corridors for my generic weapons on a quest to rid the world of orange goo babby terminator (speaking of big babies lulz).



Back on topic lol... I dunno if I can afford to buy an x bone and go to new zealand at the end of the year... :-( 
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 06, 2014, 03:22:12 AM
Whatre you going to new zealand for? PSHHHH!?!?! Destiny and The master chief collection are coming out!!!

Also; found these vids on Youtube, apparently one of those fiction "characters" has  been posting on the Waypoint forums lately; here is a very cringe-worthy analization of the posts (they have some interresting fictional data that totally supports my theories btw!) {oh, and its his voice thats cringey not necessarily the analization}
https://www.youtube.com/watch?v=3xzKslvaz0E&list=UUi3C2FXS0lp7oYVbGKTg2qA
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 06, 2014, 03:33:03 AM
Whatre you going to new zealand for? PSHHHH!?!?! Destiny and The master chief collection are coming out!!!

Also; found these vids on Youtube, apparently one of those fiction "characters" has  been posting on the Waypoint forums lately; here is a very cringe-worthy analization of the posts (they have some interresting fictional data that totally supports my theories btw!) {oh, and its his voice thats cringey not necessarily the analization}
https://www.youtube.com/watch?v=3xzKslvaz0E&list=UUi3C2FXS0lp7oYVbGKTg2qA

Tar, you should really work on properly spelling "analysis". "Analization" is not a real word, or is probably an entry on Urban Dictionary :P

Yeah, the 3D terminal stuff seems a little cheesy at points. Looking at it, it doesn't seem really that it's any more "advanced" than the stuff Sequence did for Halo 4 (those were 3D models too in many scenes, whereas aside from 343GS in CEA most of the "3D" was 2D faking) but I think the issue is that they're doing a lot more camera moves. Still, for the stories they want to tell they might need to more heavily rely on 3D animation.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on July 06, 2014, 03:44:34 AM
Wait... WTF is this Halo ARG? It's making me feel like a Halo noob again. Is this old news? Have I been out of the loop for this long? ARGs are so hard to find out about, and even harder to follow while they're going on. Is there any place I can read up on what's been happening (rather than listen to this video)?
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 06, 2014, 03:57:56 AM
Tar, you should really work on properly spelling "analysis". "Analization" is not a real word, or is probably an entry on Urban Dictionary :P

:D
I was wondering why that word sounded so wrong! I can't believe I couldn't think of "analysis". This post made me laugh so much.

And post; I have no idea about it either, just found out about it cause I posted the link to the whole RTX vid, and the chanel was called "halo canon" so I gave it a look, and wouldn't you know it, I found 3 of those vids. They are all posted relatively recently (like the latest one was posted on the 4th), so its totally still going on.

I checked wikibruce and there was nothing there, so I don't think that this has really caught everyone's attention yet

Channel is not that bad actually; He's pretty dang smart, and his voice isn't that bad after the first 30 seconds.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 06, 2014, 04:42:55 AM
Wait... WTF is this Halo ARG? It's making me feel like a Halo noob again. Is this old news? Have I been out of the loop for this long? ARGs are so hard to find out about, and even harder to follow while they're going on. Is there any place I can read up on what's been happening (rather than listen to this video)?

A lot of it has been posted in the Halo Lore thread on GAF, but I think if you find the Catalog user account you can just read the posts through the forum interface filters.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 06, 2014, 06:29:37 PM
Also, hey; this is unrelated, but I found this site too, reminds me a lot of how are site used to be, you know, with articles and analysis and stuff ;)

They have an interesting theory about Locke being Sgt Johnson's son, thats how I found it. Yall should give it a look

https://haloarchives.squarespace.com/thelibrary/agentlockeorigintheory
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 07, 2014, 12:10:02 AM
Oh gods, the ARG party van is back. "Hey kids, I got some previously un-revealed Halo lore in the back of my van, wanna have a look?"

Tiny snippets of lore caked in non-canon, authorial intrusion, 4th-wall-breaking, time-travel shenanigans, and dripping with forum goers throwing themselves on the pyre.

Any Waypoint codes this time?
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 07, 2014, 04:43:12 AM
Oh gods, the ARG party van is back. "Hey kids, I got some previously un-revealed Halo lore in the back of my van, wanna have a look?"

Tiny snippets of lore caked in non-canon, authorial intrusion, 4th-wall-breaking, time-travel shenanigans, and dripping with forum goers throwing themselves on the pyre.

Any Waypoint codes this time?

I gather you're not a fan :P

I personally really like this stuff, but find that it can sort of collapse on itself in a form of dense Matryoshka canon-within-canon stuff that doesn't get exposed to everyone. The Greg Bear Silentium easter eggs were awesome... but really they should have been in the book. Likewise the Data Drops and Catalog info is cool, but if it's consigned to forum posts and whoever documents it on a fan wiki it lessens its access and utility.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 09, 2014, 01:36:55 AM
You know, I can't believe I hadn't noticed this before.
What follows is from a terminal from halo 3 when spark tries to access the terminals.

While reading; think of the fact that the librarian was waiting to give the Janis key to Halsey (or at least, a human) and not to some other individual or race. It was then the plan of the librarian to send us along our way to the ultimate record.
Also note that Alexandria was home to the greatest library known to man.

Quote

(Upon initial access)


Warning: Your intrusion has been
logged.


04-343 (errant): Excuse me?


Your intrusion has been logged. And
now it has been halted.


04-343 (errant): On whose authority?


Advice: Any further attempt to
access [insects under stones] will
result in your immediate addition to
local Sentinels' targeting ledger.


04-343 (errant): Vexation! I am the
Monitor of --


Judgment: Your authority means
nothing here.


04-343 (errant): Impatience!


04-343 (errant): I have told you who
I am. Who are you?


All our makers once held dear.


[Alexandria before the Fire].


04-343 (errant): Sincere apology.
But how --


Explanation: This facility is host
to the [Librarians'] final --


04-343 (errant): The archive is
intact?! Then our makers' plan --


But also maintains [bellows, crucible,
castings]


04-343 (errant): A what?


[bellows, crucible]--


04-343 (errant): A Foundry?


04-343 (errant): For what purpose?!


Warning: Your intrusion has been
logged.


Advice: Any further attempt to
access will result--


04-343 (errant): Indignant!


--immediate addition to local
Sentinels' targeting ledger.
(Upon shutdown, from Mendicant Bias: "I see you, reclaimer.").

Title: Re: Halo: Xbox one. first details
Post by: Wazooty on July 09, 2014, 02:09:28 AM
That....definitely highly suggests that the absolute record is on the ark...good catch!

Edit: or at least, the plan was to get them to the absolute record...even from the ark.  It's nice to see story threads that bungie created still be rather important.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 09, 2014, 11:29:14 PM
Wow. Nice catch.

Halo 6, return to the Ark and Installation 4c confirmed lol.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on July 10, 2014, 12:21:36 AM
So that wasn't Mendicant Bias, but rather the Absolute Record communicating directly to Spark?
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 10, 2014, 02:05:34 AM
That'd be a pretty cool turn of events, just because it would be building right off an existing Bungie piece of fiction in a very expansive way :)
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 12, 2014, 12:11:53 PM
So that wasn't Mendicant Bias, but rather the Absolute Record communicating directly to Spark?

Why are you convinced it's the absolute record and not the Librarian AI thingy or something similar?
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 12, 2014, 02:34:50 PM
So that wasn't Mendicant Bias, but rather the Absolute Record communicating directly to Spark?

Why are you convinced it's the absolute record and not the Librarian AI thingy or something similar?

I'm not sure the Librarian would have had any time to dump all these AIs everywhere she visited. At the least it'd be lazy storytelling :P

(Plus the Librarian, as far as I can remember and Halopedia can remind me, never actually visited the Lesser Ark.)
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 12, 2014, 05:12:20 PM
So that wasn't Mendicant Bias, but rather the Absolute Record communicating directly to Spark?

Why are you convinced it's the absolute record and not the Librarian AI thingy or something similar?

I'm not sure the Librarian would have had any time to dump all these AIs everywhere she visited. At the least it'd be lazy storytelling :P

(Plus the Librarian, as far as I can remember and Halopedia can remind me, never actually visited the Lesser Ark.)

If humanity could invent the all mighty cloud in a few millennia I'm sure the Forerunners had perfected storing and transferring all of their music, movies, games, constructs, etc. using the cloud  ;)
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 13, 2014, 01:43:16 AM
So that wasn't Mendicant Bias, but rather the Absolute Record communicating directly to Spark?

Why are you convinced it's the absolute record and not the Librarian AI thingy or something similar?

I would assert that neither of these speculations are completely correct:

First; Librarian AI thingy:
The Ancilla refers to the Libriarian in the third person, making it unlikely that it would be one of those AI thingies. Also; the Librarian AI thingy seemed like something that would only be used in extreme situations if the librarian needed to be absolutely sure of the success of the objective, or if that the mission needed to remain in absolute secrecy, or if the AI needed to be able to resist the command of a superior AI or Officer (IE; the didact).

Second; Its not Mendicant, but rather, the Record itself communicating.

I would assert my previous theory that the record and Mendicant are one and the same.

After all, wasn't the command of all installations of the forerunners placed under his control for the fufillment of his original mission?

Furthermore, what is the description of Mendicant Bias given to us in silentium?
Quote from: Halopedia; But its cited and stuff so its legit
For movement across Installation 07, Mendicant Bias used a massive, two-meter wide monitor shell with a single green eye.[28] The fragment in the Covenant's Forerunner Dreadnought was based within a smaller, teardrop-shaped casing largely similar to that of a normal installation monitor, having a single eye and a smooth, silver-like surface.[29]
Now, what is the symbol used by the mysterious Archive AI present in these communications?:
(http://www.ascendantjustice.com/files/voc/followup/arc.jpg)

And in addition, it is after this terminal, that Bias first acknowledges Master Chief with "I see you, reclaimer" and after his acknowledgement; we are re-routed to a new location and displayed the communication logs of the Didact talking to the Librarian, explaining what Mendicant Bias is, and why he was created.
Almost like Mendicant is introducing himself.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 13, 2014, 04:08:21 AM
First; Librarian AI thingy:
The Ancilla refers to the Libriarian in the third person, making it unlikely that it would be one of those AI thingies. Also; the Librarian AI thingy seemed like something that would only be used in extreme situations if the librarian needed to be absolutely sure of the success of the objective, or if that the mission needed to remain in absolute secrecy, or if the AI needed to be able to resist the command of a superior AI or Officer (IE; the didact).

It's been a while since I played Halo 4, but I seem to remember that the Librarian AI thingy seemed to refer to itself as a construct based on someone and wouldn't actually refer to itself as the Librarian, kind of like how Guilty Spark never refers to himself as Chakas or once being Chakas (disregarding his self narration from the Forerunner novels).

I'm not saying I disagree with the absolute record theory, I just want to know why everyone seems so dead set on that being what this is. I rather like Post's theory about the record being an omnipresent sentient being and that since it knows what a user is looking for, it can help access (or deny) information more efficiently so I suppose that could lend credit to the theory.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 13, 2014, 01:55:37 PM
I suppose part of my feeling about the Absolute Record is I'm not sure the Librarian really have enough play in the fate of Mendicant Bias to really construct that as part of her ultimate plan; it's the IsoDidact who disposes of him, seemingly without any regard for some wish from the Librarian.

We've also seen Forerunner constructs similar in idea to the Absolute Record--I'm thinking of the Knowing--and I feel like the Record would be largely immobile.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 13, 2014, 02:02:21 PM

We've also seen Forerunner constructs similar in idea to the Absolute Record--I'm thinking of the Knowing--and I feel like the Record would be largely immobile.

That seems like a security risk to me
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 13, 2014, 02:09:24 PM

We've also seen Forerunner constructs similar in idea to the Absolute Record--I'm thinking of the Knowing--and I feel like the Record would be largely immobile.

That seems like a security risk to me

Well, when according to the immutable Laws of Plot things must inevitably explode, it's really not :P

(In terms of security, though, I do wonder exactly what the nature of the Janus Key is. On one hand "I gave it to you in a dream" seems really weird, but it's sort of a continuation of the tech we saw way back in CE, where 343GS could "digitize" (maybe?) the Index for storage and transport, and theoretically for security reasons. But can you then "transfer" the Index like a file transfer? Could the absolute record, Janus Key, et al get schlepped around the galaxy without a medium?)
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on July 13, 2014, 03:30:45 PM
We've also seen Forerunner constructs similar in idea to the Absolute Record--I'm thinking of the Knowing--and I feel like the Record would be largely immobile.

You know that was actually my first thought when they introduced the Absolute Record "didn't humanity already blow up one of those?"
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 13, 2014, 06:53:05 PM
We've also seen Forerunner constructs similar in idea to the Absolute Record--I'm thinking of the Knowing--and I feel like the Record would be largely immobile.

You know that was actually my first thought when they introduced the Absolute Record "didn't humanity already blow up one of those?"

Well, for all we know devices like The Knowing are essentially sensors for the Absolute Record--as far as we know The Knowing just, well, found out stuff. But there's no indication it sat on any repository beyond its own observations.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 14, 2014, 11:04:55 PM
Wasn't the knowing's purpose to observe and record everything that happened in the galaxy after the flood, something that has little to do with knowing the location of all forerunner structures throughout the galaxy.

It's been a while since I played Halo 4, but I seem to remember that the Librarian AI thingy seemed to refer to itself as a construct based on someone and wouldn't actually refer to itself as the Librarian, kind of like how Guilty Spark never refers to himself as Chakas or once being Chakas (disregarding his self narration from the Forerunner novels).

"I am what remains of the forerunner, once known as the Librarian" And then she proceeds to reference "When I indexed mankind" and "So we imprisoned him", "So I hid things"
This AI thingy refers to the real librarian multiple times as "I"
Its only the Didact who eventually refers to her as "essence".

Quite frankly, the two scenes with the Librarian essence were IMO probably the worst pieces of halo writing to date, if not completely, then definitely in the games. So I hope they never reference them again
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 15, 2014, 12:55:05 AM
Wasn't the knowing's purpose to observe and record everything that happened in the galaxy after the flood, something that has little to do with knowing the location of all forerunner structures throughout the galaxy.

It's been a while since I played Halo 4, but I seem to remember that the Librarian AI thingy seemed to refer to itself as a construct based on someone and wouldn't actually refer to itself as the Librarian, kind of like how Guilty Spark never refers to himself as Chakas or once being Chakas (disregarding his self narration from the Forerunner novels).

"I am what remains of the forerunner, once known as the Librarian" And then she proceeds to reference "When I indexed mankind" and "So we imprisoned him", "So I hid things"
This AI thingy refers to the real librarian multiple times as "I"
Its only the Didact who eventually refers to her as "essence".

Quite frankly, the two scenes with the Librarian essence were IMO probably the worst pieces of halo writing to date, if not completely, then definitely in the games. So I hope they never reference them again

Okay, I'll have to disagree:

Quote
Johnson cupped the weight of her in his hands and knew at once he'd made a tactical error. The heavy roundness of Jilan's skin started an ache that crept up his legs and settled on the small of his back. All she had to do was squeeze, and a moment later he was spent.

I think the main problem with the Librarian scenes is that they had to compress a bunch of stuff into a confined timeframe, and settled on being vague and ethereal instead of giving players the grounded info they needed.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on July 15, 2014, 02:03:00 AM
Wasn't the knowing's purpose to observe and record everything that happened in the galaxy after the flood, something that has little to do with knowing the location of all forerunner structures throughout the galaxy.

It's been a while since I played Halo 4, but I seem to remember that the Librarian AI thingy seemed to refer to itself as a construct based on someone and wouldn't actually refer to itself as the Librarian, kind of like how Guilty Spark never refers to himself as Chakas or once being Chakas (disregarding his self narration from the Forerunner novels).

"I am what remains of the forerunner, once known as the Librarian" And then she proceeds to reference "When I indexed mankind" and "So we imprisoned him", "So I hid things"
This AI thingy refers to the real librarian multiple times as "I"
Its only the Didact who eventually refers to her as "essence".

Quite frankly, the two scenes with the Librarian essence were IMO probably the worst pieces of halo writing to date, if not completely, then definitely in the games. So I hope they never reference them again

Okay, I'll have to disagree:

Quote
Johnson cupped the weight of her in his hands and knew at once he'd made a tactical error. The heavy roundness of Jilan's skin started an ache that crept up his legs and settled on the small of his back. All she had to do was squeeze, and a moment later he was spent.

I think the main problem with the Librarian scenes is that they had to compress a bunch of stuff into a confined timeframe, and settled on being vague and ethereal instead of giving players the grounded info they needed.

The Chief's dull responses to the Librarian are the real shame of that cinematic.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on July 15, 2014, 11:03:52 AM
Have you all forgotten about "a lot can happen in four years" and "I updated your suit's firmware?"

Opening cut scene of Halo 5 will be Chief upgrading his suit's anti virus software on Venezia. The update is antiquated and it will crack his visor  :D
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on July 15, 2014, 10:03:52 PM
I was hoping for more "holy shit, forerunners."

instead we got "I need a weapon."
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 15, 2014, 10:44:36 PM
Yeah Dave, I didn't forget that piece; thats why I clairified "if not in the books, for sure in the games"

Well, here's my issues:
So chief goes into a facility which primarily serves as the control point for some AA guns (and also apparently just happens to be a fully equipped station for dream essences and remote Extremely Fast DNA restructuring). So out of nowhere appears this magic dream Librarian essence with no physical form or location or housing or avatar or monitor or artifact or anything, and its never explained where or how she exists or what she's been doing for like a million years. Then we are introduced to the "genesong", the exact nature of which is not explained, save that "the genesong gives you many powers, one of which is immunity to the composer" (can't wait for them to write themselves into so much of a corner that they have to whip the genesong out to save themselves)
So anyways; he is magically given the inanimate and ethereal genesong (good thing the facility he happened onto just happened to be the control point for some AA guns, as well as a fully equipped station for dream essences and DNA restructuring) he is magically given the inanimate and ethereal genesong which serves Zero purpose in the plot except to allow the chief to be withing eyesight of the composed humans so they can try to make things feel scary later.

Also; how does your DNA prevent you from being digitized?!?!?! UGUGHGHHG!!! ITS SO STUPID!

Oh yeah, and the magic librarian essence thing in the AA station also gives chief a massive dump of essential plot details too.

Ugh don't even get me started on the Halsey's encounter, with how the janis key shows the locations of everything when connected, and quote: "this key displays the location of every forerunner artifact in the galaxy".
But then suddenly she mentions that it has to be taken to something called the absolute record, even though it was just showing everything and it quote: "displays the location of every forerunner artifact in the galaxy" (no mention of the record there, or it having the Potential to show the location or anything) so what would the absolute record even do?
Also, both the absolute record and the genesong are totally new concepts that are just dumped on us without any explaination.
 

ALSO all of chief's dialogue sucks in those scenes too.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 16, 2014, 10:22:04 PM
Dani was so tame when we recorded the podcast, and Tar's all salty...

MIND TRANSFERENCE

Anyhow, to two points:
* I imagine the Librarian's point of access was anywhere on Requiem. It makes sense that you'd leave an AI of yourself with a lot of latitude to move around.

* Saying that the DNA thing doesn't make sense seems a hasty determination given we don't know how the Composer works. It may be an issue that Chief's DNA was sufficiently mutated that he didn't register as eligible for Composition when the Didact used it--although one would assume that this would be a temporary fix, if it's merely a matter of calibration.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 17, 2014, 06:04:58 AM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 17, 2014, 09:32:43 PM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.

That explains the dumb Prometheans :P

Yeah the more I think about it, the more I'm unsure at what scale and degrees the composer could work. Can it even compose multiple different organisms? Does it work similar to the Halos in that it can only effect sentient life?

The Librarian activating an "immunity" implies to me that there must be some built-in limitations and that it wouldn't just be as simple as flipping a switch to convert Chief.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on July 30, 2014, 07:13:20 PM
I stumbled across this picture from a few months ago. I always thought it was an odd choice for them to release a piece of Halo 5 concept art, with absolutely nothing interesting in it.
But now that I see it again; is that the silouhuette of a halo in the background of this colony city? I Cant think of anything else that would create that kind of shape in the sky.
... It reminds me an awful lot of the setting of a certain Halo Live Action Series set to premiere in a few months.
(looks best if you zoom out a bit to see the whole thing)
(http://www.cinemablend.com/images/gallery/s61529/halo_5_13893874003344.jpg)
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 30, 2014, 09:33:01 PM
I don't see it, personally. You've never been able to see the lateral curvature of the rings in the games, so I don't see how we'd see the ring if we were on it unless it's seeing it rise up via the horizon as always.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on July 30, 2014, 11:13:19 PM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.

That explains the dumb Prometheans :P

Yeah the more I think about it, the more I'm unsure at what scale and degrees the composer could work. Can it even compose multiple different organisms? Does it work similar to the Halos in that it can only effect sentient life?

The Librarian activating an "immunity" implies to me that there must be some built-in limitations and that it wouldn't just be as simple as flipping a switch to convert Chief.

It analyses neural tissue and destroys beings within certain parameters using some kind of energy wave. It seems very likely it could be based on the same principles as the Halo rings. In fact I'd go so far as to say it could be a prototype for a second generation Halo Array that preserves as it destroys... of course since its still in alpha its got a few milestones to reach...


She prob just gene-therapied him a few Forerunner ID genes.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on July 31, 2014, 01:12:39 AM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.

That explains the dumb Prometheans :P

Yeah the more I think about it, the more I'm unsure at what scale and degrees the composer could work. Can it even compose multiple different organisms? Does it work similar to the Halos in that it can only effect sentient life?

The Librarian activating an "immunity" implies to me that there must be some built-in limitations and that it wouldn't just be as simple as flipping a switch to convert Chief.

It analyses neural tissue and destroys beings within certain parameters using some kind of energy wave. It seems very likely it could be based on the same principles as the Halo rings. In fact I'd go so far as to say it could be a prototype for a second generation Halo Array that preserves as it destroys... of course since its still in alpha its got a few milestones to reach...


She prob just gene-therapied him a few Forerunner ID genes.

Actually, it just occurred to me we have no idea if the UNSC knows what, if anything, the Librarian actually did. It would really depend on Chief telling everyone, since Cortana's gone... they don't seem interested in it in Escalation.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on August 03, 2014, 12:50:28 AM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.

That explains the dumb Prometheans :P

Yeah the more I think about it, the more I'm unsure at what scale and degrees the composer could work. Can it even compose multiple different organisms? Does it work similar to the Halos in that it can only effect sentient life?

The Librarian activating an "immunity" implies to me that there must be some built-in limitations and that it wouldn't just be as simple as flipping a switch to convert Chief.

It analyses neural tissue and destroys beings within certain parameters using some kind of energy wave. It seems very likely it could be based on the same principles as the Halo rings. In fact I'd go so far as to say it could be a prototype for a second generation Halo Array that preserves as it destroys... of course since its still in alpha its got a few milestones to reach...


She prob just gene-therapied him a few Forerunner ID genes.

Actually, it just occurred to me we have no idea if the UNSC knows what, if anything, the Librarian actually did. It would really depend on Chief telling everyone, since Cortana's gone... they don't seem interested in it in Escalation.

At this point he is probably better off keeping it secret. In fact, at this point, EVERYONE is better off keeping ANYTHING secret from the UNSC...
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on August 04, 2014, 11:56:39 PM
Just flopping out your genesong whenever you feel like it is a serious offence.

DNA keys for the Composer makes sense. Unless you want composed slugs and chickens as Prometheans.

That explains the dumb Prometheans :P

Yeah the more I think about it, the more I'm unsure at what scale and degrees the composer could work. Can it even compose multiple different organisms? Does it work similar to the Halos in that it can only effect sentient life?

The Librarian activating an "immunity" implies to me that there must be some built-in limitations and that it wouldn't just be as simple as flipping a switch to convert Chief.

It analyses neural tissue and destroys beings within certain parameters using some kind of energy wave. It seems very likely it could be based on the same principles as the Halo rings. In fact I'd go so far as to say it could be a prototype for a second generation Halo Array that preserves as it destroys... of course since its still in alpha its got a few milestones to reach...


She prob just gene-therapied him a few Forerunner ID genes.

Actually, it just occurred to me we have no idea if the UNSC knows what, if anything, the Librarian actually did. It would really depend on Chief telling everyone, since Cortana's gone... they don't seem interested in it in Escalation.

Or they are taking the same approach as the fiction as a whole: "Whenever we need an easy way out, we can wistle up some magic chief genes; but until then lets not mention it or have it play any significant role whatsoever"
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on August 05, 2014, 01:44:27 AM
So... inb4 gene therapy isn't mentioned until the end of Halo 5, where it gets the chief out of a sticky situation (bonus points if it involves quicktime events.
Title: Re: Halo: Xbox one. first details
Post by: Postmortem on August 05, 2014, 02:09:10 AM
So... inb4 gene therapy isn't mentioned until the end of Halo 5, where it gets the chief out of a sticky situation (bonus points if it involves quicktime events.

It was the will of the Domain for the Librarian to make ONI do it with nanobots.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on August 05, 2014, 05:53:20 AM
Halo 5:

117 continues his backpack tour of the galaxy, collecting gifts from every girlbot he meets along the way.

He already got courage (armor) and a heart (gene zap), now he just needs a brain and a way home!
Title: Re: Halo: Xbox one. first details
Post by: Wazooty on August 13, 2014, 01:58:30 AM
Fred-104 in the Halo 5 beta trailer

https://forums.halowaypoint.com/yaf_postst251192_Frederic-104-in-Halo-5--Guardians.aspx

there it is..........

hehehehehehe
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on August 13, 2014, 02:05:30 AM
Yeah, also; https://www.youtube.com/watch?v=JujFeaI5pG8
The video. YES. THANK YOU 343. SO MUCH. IM PUMPED FOR THIS NEW DIRECTION.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on August 13, 2014, 02:35:46 AM
A lot of cool stuff coming down the pipes. The Halo 5 beta stuff looks very nice, and H2A is shaping up quite nicely. The Halo Channel seems like what Waypoint should have been all along except the technology now exists to make it happen. Not sure what's going to happen to Waypoint though.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on October 28, 2014, 05:20:56 PM
Apparently the new Halo Waypoint is gonna have a whole halo encyclopedia that they are writing, from the bit they show in the video, it looks pretty sweet. But I'm interrested to see how detailed/vague it will be/whether or not it will contain secrets and clarifications and actually be useful; or whether or not it will just be a fluff thing.

http://youtu.be/ZNAceS4oleQ?t=3m

You know what would be cool though; if they took the thing from Halo CEA where you could scan things, and took it off the kinect, and spread it through all 4 games, single player and multiplayer. And made it so you had to unlock different pages in the encyclopedia by finding and scanning different related things throughout the different campaigns and maps.

Yeah, that would be great.

EDIT: Oh shoot! I didn't finish the vid! You can actually unlock secondary "terminal like" stories and actual game rewards by watching their vids and junk, thats pretty sick! And kinda sorta like what I was just talking about.
Title: Re: Halo: Xbox one. first details
Post by: Capac Amaru on October 29, 2014, 08:01:59 AM
As long as its narrative content and not 'herpaderp check out this map' type videos.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on February 24, 2015, 11:45:14 PM
(http://enthusiacs.boards.net/attachment/download/274)
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on February 25, 2015, 01:29:16 AM
(http://enthusiacs.boards.net/attachment/download/274)

Guests do not have access to download attachments. Please log in and try again.
Title: GameInformer Article
Post by: Tar Alacrin on June 10, 2015, 05:37:20 PM
HELLOOOOOOOO!!!!! Is Anybody out there!? HELOOOOOOO!!! :D Hey Everybody, How's everyone doing? its been a long time since we've had anything

GameInformer has article about Halo (http://www.gameinformer.com/b/news/archive/2015/06/09/july-cover-revealed-halo-5-guardians-923520.aspx?utm_content=buffer3446d&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer) 5, they're gonna have a ton of goodies coming up in the next month, looks like this will be the most in depth info we've gotten yet

They seem to be making some smart (or at least fan-pandering) descisions with Halo 5. Blue team is back, Buck is gonna be in the game.
Looks awesome, makes me a bit uneasy that I got rid of my Xbone for the PS4 (I'll prolly just do another shady craig's list trade when it comes time)

What do yall think? If yall still exist...

EDIT: Also, Have yall checked out Hunt the Truth  (http://huntthetruth.tumblr.com/tagged/listen)? its a viral marketing thing about John's life done in the style of Serial (the podcast... If you don't know about it you need to go check it out, it was like the most successful podcast ever, with only like 12 episodes)
At first it kinda annoyed me cause they seemed to be just trying to capitalize on Serial's success. But then its actually pretty dang well made and interesting. (just started listening to it only like 2 episodes in)

EDIT TWICE: ALSO THERE'S ANOTHER BOOK (http://books.simonandschuster.com/Hunters-in-the-Dark/Peter-David/HALO/9781476795874) COMING OUT SOON!?!!??! AND IT LOOKS REAL GOOD!??!  Here's some excerpts if you fancy that kinda thing (http://books.simonandschuster.com/Hunters-in-the-Dark/Peter-David/HALO/9781476795874/browse_inside)

EDIT THRICE: Feels good to be back in the Halo Universe guys.
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 11, 2015, 03:30:33 AM
Yep, there's all sorts of cool stuff coming down the pipe.


They seem to be making some smart (or at least fan-pandering) descisions with Halo 5. Blue team is back, Buck is gonna be in the game.

Who doesn't like fan service? :)

Really everything about the campaign we've heard so far is stuff that sounds really interesting, engaging, and going above and beyond what previous Halo campaigns have provided.
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 11, 2015, 01:01:12 PM
Quote from: Davey Jones
Really everything about the campaign we've heard so far is stuff that sounds really interesting, engaging, and going above and beyond what previous Halo campaigns have provided.

Yeah, I totally agree. But I'm hesitant to say it cause Its been a while since I have been Not dissapointed and let down by a major AAA release... Sooo...

But this Hunt the Truth thing, Dang, now that I'm listening further, its probably the most important (and best written and produced) "bridge" between 4 and 5 that we've gotten so far, IMO it might be the best non-book piece of fiction we've gotten between games ever. Which is pretty exciting. You gotta love anything that gives us a Non-military perspective too
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on June 14, 2015, 10:58:09 PM
Oh, hello there. Didn't notice you were there.  :)

It does feel good to be back into the Halo universe. I absolutely love Hunt the Truth. Keegan Micheal Key is KILLING it in the narative delivery and voice acting department, and it's nice to see him in a serious role. I've only ever seen him in comedy movies or his sketch comedy series on Comedy Central.

As for the Game Informer article, so much fan service, and I love it. To an extent...

The one thing that worries me about having Blue Team not only be in the game, but as actual playable characters or AI squad mates, is making me care about them as characters like the books have done. Also, we all know how amazingly wonderful the friendly AIs have been in previous Halo titles. It's one thing for a random marine to throw a grenade into the wall and have it bounce back and detonate on their thick skulls, but I can't imagine seeing Fred, Linda, or Kelly doing the same. It is a game after all though I suppose, just kind of breaks that immersion for us lore fans.

It's also worth noting that Cortana is "back". I  agree with Halo Cannon's theory that since she mentions the Domain is now open, Chief's mind is projecting her image and voice to convey the information he is (seemingly unknowingly?) requesting of it. We all knew she would be back in some form or fashion though, right?

So much new info to digest and we haven't even seen what will be shown at E3 yet, but I imagine it will be the same level the Game Informer employees got to see. Looks like we may need to start a new post-E3 thread.

I will be picking up Hunters in the Dark when it comes out this week.

Once again, it does feel good to be a Halo fan. However, 343 has a lot to make up for, at least in terms of the games department.

Should we expect to see some more content from the Triumvirate soon? ;) 
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 15, 2015, 03:03:27 AM
Oh, hello there. Didn't notice you were there.  :)

It does feel good to be back into the Halo universe. I absolutely love Hunt the Truth. Keegan Micheal Key is KILLING it in the narative delivery and voice acting department, and it's nice to see him in a serious role. I've only ever seen him in comedy movies or his sketch comedy series on Comedy Central.

As for the Game Informer article, so much fan service, and I love it. To an extent...

The one thing that worries me about having Blue Team not only be in the game, but as actual playable characters or AI squad mates, is making me care about them as characters like the books have done. Also, we all know how amazingly wonderful the friendly AIs have been in previous Halo titles. It's one thing for a random marine to throw a grenade into the wall and have it bounce back and detonate on their thick skulls, but I can't imagine seeing Fred, Linda, or Kelly doing the same. It is a game after all though I suppose, just kind of breaks that immersion for us lore fans.

It's also worth noting that Cortana is "back". I  agree with Halo Cannon's theory that since she mentions the Domain is now open, Chief's mind is projecting her image and voice to convey the information he is (seemingly unknowingly?) requesting of it. We all knew she would be back in some form or fashion though, right?

So much new info to digest and we haven't even seen what will be shown at E3 yet, but I imagine it will be the same level the Game Informer employees got to see. Looks like we may need to start a new post-E3 thread.

I will be picking up Hunters in the Dark when it comes out this week.

Once again, it does feel good to be a Halo fan. However, 343 has a lot to make up for, at least in terms of the games department.

Should we expect to see some more content from the Triumvirate soon? ;)

I think playing four-man co-op is going to be the way to do it, honestly, but really I think they just need to make Blue Team/Osiris *effective*. Sure, throw a whole bunch of enemies against me, I guess, but don't make it seem like they're just there to be distractions or bullet sponges (hey! Armor lock all day!)

Either way, I wanna be Fred and Buck all day every day :)
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 15, 2015, 04:40:29 AM
Quote from: six
Should we expect to see some more content from the Triumvirate soon? ;)
From the description of the next Novella, Saint's Testimony (http://www.halopedia.org/Halo:_Saint%27s_Testimony):
"The military-grade artificial intelligence known as Iona has only one week to live. After that, the UNSC will legally terminate her seven-year existence in order to stave off the threat of the data corruption phenomenon known as “rampancy,” a condition that will eventually take hold of her functionality and persona, endangering all those around her. In a last-ditch effort to save herself, Iona has successfully launched an unprecedented legal appeal against her own death sentence – a case being watched very closely at not only the highest levels of human government, but by others with a very different agenda….[4]"

Quote from: six again
The one thing that worries me about having Blue Team not only be in the game, but as actual playable characters or AI squad mates, is making me care about them as characters like the books have done. Also, we all know how amazingly wonderful the friendly AIs have been in previous Halo titles. It's one thing for a random marine to throw a grenade into the wall and have it bounce back and detonate on their thick skulls, but I can't imagine seeing Fred, Linda, or Kelly doing the same. It is a game after all though I suppose, just kind of breaks that immersion for us lore fans.

You know, I totally agree, and this is actually a really interesting game design issue. I think really the only solution besides scripting everything they do, is to essentially design the game for 4 player co-op. I think part of the reason the Halo friendly AI has traditionally been bad isn't cause they are unable to make good AI, rather, if they make the AI too good then it would take a ton away from the fun of the main character cause the marines would do everything for him, and then if they amped up the difficulty to where the marines were really good but there was, say, a bunch more baddies; then if the marines die its Impossible. Whereas with you can just make it so Blue Team just don't die basically, but then you run into an issue where if the Spartans are really good AND can't die, then even if you ramp up the enemy encounters to compensate, you could just wait it all out and let your friendlies just kill everyone. Idk, its a really tough game design problem that I haven't thought of before. But judging from the description from the GI article it seems like they are going the right path with the whole revive mechanic and stuff. I think that they will be able to pull it off.
Title: Re: Halo: Xbox one. first details
Post by: Sixftunder on June 15, 2015, 11:06:00 PM
Quote from: six
Should we expect to see some more content from the Triumvirate soon? ;)
From the description of the next Novella, Saint's Testimony (http://www.halopedia.org/Halo:_Saint%27s_Testimony):
"The military-grade artificial intelligence known as Iona has only one week to live. After that, the UNSC will legally terminate her seven-year existence in order to stave off the threat of the data corruption phenomenon known as “rampancy,” a condition that will eventually take hold of her functionality and persona, endangering all those around her. In a last-ditch effort to save herself, Iona has successfully launched an unprecedented legal appeal against her own death sentence – a case being watched very closely at not only the highest levels of human government, but by others with a very different agenda….[4]"

I was referring to the FUD staff but that works too :)
Title: Re: Halo: Xbox one. first details
Post by: Tar Alacrin on June 16, 2015, 03:18:24 PM
I had another comment here. But then I realized I was wrong. But I couldnt quite figure out how to delete my comment.  :P
Title: Re: Halo: Xbox one. first details
Post by: DangerousDave on June 17, 2015, 12:05:30 AM
I could remove it. But I'd rather it be a monument... *puts on glasses* to your sins.