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Fiction Discussion / Re: What elements/characters do you hope come bacK?
« Last post by DangerousDave on July 10, 2016, 10:29:02 PM »
The problem is it's hard to explore the setup you're talking about, unless they radically change what Halo is, and I can't see them moving that far away from its FPS roots. The development of Halo 5 and the cut Infinity stuff makes me think it's possible we'll get Star Trek-style "away" missions instead of a purely linear campaign structure, however.
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Fiction Discussion / Re: What elements/characters do you hope come bacK?
« Last post by Tar Alacrin on July 06, 2016, 02:36:22 AM »
Yeah, I agree Pretty much what Capac said. They had a chance to really open things up post covenant fall and really create a fascinating universe with tons of little factions and make like a mini game of thrones in space with all the different factions and characters and cultures that rose up post fall. Instead we get UNSC + maybe a couple innies + Arby and friends Covy + a single new faction that they introduce for each new story they tell that has no impact on anything outside that story and probably gets disbanded or depowered at the end of it.

EDIT: Frick, that mini-game of thrones in space with Halo idea... With like, the Flood as the White Walkers, and Cortana and the Created as Danny and her crew, and all the myriad of UNSC and post-war covenant factions and ex UNSC innie factions as all the warring houses of Westeros... Then like, throw an original idea into the mix somewhere... I want this... So bad... It hurts...

But anyways, in reply to Dave: There are WAY many things that they could do to re-establish the sense of mystery without making up new stuff. Like, on so many levels; if you want to do the easy, sensationalist, and massive spectacle way; Bring back the precursors some how. Them's full of mystery. Or we can not do that, and explore what the heck is going on with the entire other ark that's still floating about out there somewhere. Or we could bring in Installation 07 and what the heck is going on there? There is the possibility of forerunner-flood forms or something and just creepy stuff in general, perhaps the mystery is that since its the remnant of the original halo array it still retains the power to do targeted halo blasts; making it infinitely more dangerous and scary once we learn that; but it would require some self control on their part to not reveal that info in the first two missions and then have the rest of the missions involve explosions all over the galaxy. Just, spend some time in one place. Don't run around across the entire galaxy. Spend time in one place and develop that location; make the location and the factions there all characters unto themselves. Especially if its a place that we don't know everything about. And don't tell us everything about it in the first two missions. And don't hurtle the thing into the sun as soon as you are done with that game.

And that's all ideas that don't even touch on all the crazy cool possibilities that would arise with dealing with different post-war post-covenant factions and settings. I mean, imagine if we flipped the formula on its head and had us stumble upon a huge covenant-built installation, that's purpose we Don't know and can't immediately figure out. An installation/space-station/giant superstructure that in the events following the war has fallen into disrepair and is seemingly abandoned and overgrown. Perhaps it was an experimental thing that's existence was kept fairly secret, and when the covenant collapsed; all record of it was lost in the civil war. And we have to survive on it and figure out what it is, and then we discover some crazy weird faction of covenant has taken up residence deep within. A faction that has a really weird social hierarchy and culture from what we are used to.

But really, its not even just about the central mystery in the game, but even just the way that you tell it. Obviously if you want that experience; its important for you to actually Have a mystery to piece together, both at the start AND at the end of the game. But that sense of mystery that I'm talking about is created separate from all that within the games themselves; from how they doll out information, and how they Don't doll out information.

That sense of mystery is created by a bunch of things; like by giving the player information on a subject, then throwing a wrench into it later and revealing that that was actually misinformation or half truths; this creates a mindset in the player that they don't know if all their assumptions are correct, an emotion crucial to mysteries. Also by simply Not giving the player information on every single topic; at the end of the game there should be multiple questions left unanswered, or at least not completely answered. The sense of mystery is also created by dolling out the information you do give slowly in a well thought out and timed manner; stringing you along and making the player try to piece together whats going on themselves. Between giving out misinformation, not giving out all information on every topic, and the practice of giving out information slowly the player can't help but get drawn in to the universe and try to piece together the whats going on. You have to introduce something, then don't give loads of information about it, then let the player develop their own theories and speculations about it; then give them a little bit of information about it that subverts their expectations and let them think about what this new information means.

Seriously, just look at each level of the original halo, and you'll realize that pretty much the whole narrative of the game can be broken down into levels that introduce something new and don't hardly explain anything about it, Give a small amount of information about a previously established topic, or give more information that contradicts and overrides previous information. Everything down even to the level design on levels like 343 Guilty spark is designed to foster that sense of mystery. Halo wasn't a space opera, it was a mystery thriller set in space in a military sci-fi universe.

All that to say though, the sense of mystery has just as much to do with how the story is told and how the game is designed, as it does with the actual story being told or setting or events that take place.
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Fiction Discussion / Re: Halo Wars 2 E3 details: The Banished, The Ark
« Last post by Tar Alacrin on July 06, 2016, 01:45:12 AM »
I'm guessing The Banished is going to be a faction that's getting the hell away from the Created.

Why would you say that, as opposed to a covy faction thats joined the Created? I feel like that idea is a lot more promising; it explains why inevitably we will fight the same combination of covenant bad guys in halo 6; explains why the UNSC, as another faction who are not on the side of the created; would be fighting with them.

Also the banished being allied with the created might explain how they got to the ark; not too much of a stretch to think that Cortana would have either alternate means of getting there by now, OR, that she essentially has complete control over earth. Earth being probably the technological center, and currently the narratological center, of the UNSC; thus would probably be most susceptible to AI's revolting and taking things over, and Earth probably also contains the highest number of AI of all UNSC planets. Ironically I would guess that some of the colonies would probably have the best chance at resisting the created, since I would assume their technology is probably more decentralized and disconnected and would have less amounts of AI present to take stuff over.

My question is, didn't Escalation have a whole plot thread where they like found the Spirit of Fire or something? Or like got stuff from it? Or was that all just speculation?

Cool that Creative Assembly are the ones making the game, I'm a huge fan of the total war series. But it seems like they just made a carbon copy of the original game + new units. I wish they had been allowed to branch out a bit more and add in some different mechanics like those found in the total war series, just to help the game stand out as its own thing.

Also, can we talk about how INCREDIBLE that trailer was? Seriously blown away I was. Might have been the best trailer in the whole of E3 IMO.

Sorry for the mega late reply lol.
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Fiction Discussion / Re: Halo Wars 2 E3 details: The Banished, The Ark
« Last post by DangerousDave on June 14, 2016, 03:40:58 PM »
Well, coincidentally this new preview gives details:

http://www.gamespot.com/articles/halo-wars-2-new-story-details-and-images-revealed/1100-6440811/

Sounds like the Banished were an anti-Covenant faction that's grown in the wake of the latter's demise, and they're there looking for weapons. How they got there is an interesting question... skip past defenses to the portal, or figure out another way there?
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Fiction Discussion / Re: Halo Wars 2 E3 details: The Banished, The Ark
« Last post by Sarmas on June 14, 2016, 03:05:13 PM »
How do they get to Ark? For that matter how do Spirit of Fire crew get there either? Why are these Brutes all equipped?
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Fiction Discussion / Halo Wars 2 E3 details: The Banished, The Ark
« Last post by DangerousDave on June 13, 2016, 06:38:52 PM »
https://www.halowaypoint.com/en-us/games/halo-wars-2

So my guess that this was a post-H5 story were right. I'm guessing The Banished is going to be a faction that's getting the hell away from the Created.
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Lobby / Re: Dark Horse to produce new Halo anthology comic series
« Last post by Capac Amaru on June 04, 2016, 10:51:09 AM »


They're a bit circle-jerky but there's some good comments there :)


Kinda like the franchise? lol
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Fiction Discussion / Re: What elements/characters do you hope come bacK?
« Last post by Capac Amaru on June 02, 2016, 12:38:23 PM »
Well, there's still what? Three Halo rings unaccounted for out there? No need to invent more :)

The mystery aspect is something I think gets brought up often. I dunno how you could really re-establish that unless you set up campaigns where you basically get to just wander about. As you say we know who the Forerunners are now, they've got faces. But there have to be locationsólike a former Covenant planet, a completely new alien locationówhere players wouldn't have the same ingrained responses.

I think they've really missed the boat. They've turned the aliens into just 'monsters'. How different factions deal with each other, squabbling over the lost remnants of the Forerunner, is plenty of room for mystery and conflict.

But instead we just get mindless robot and monster shooting.
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Lobby / Re: Dark Horse to produce new Halo anthology comic series
« Last post by DangerousDave on June 01, 2016, 01:21:59 PM »
To be fair; Halo did do some experimental things; twin stick controls, xbox live, Made a whole game without their flagship character in a pseudo noir-esque setting that didn't involve the destruction of the universe. And as mentioned before. Telling a complex story in a shooter game.

also; r/halostory is a thing? Gonna go sub right now.

They're a bit circle-jerky but there's some good comments there :)

With all the new details about Tales from Slipspace, it seems like the short story anthology Halo Fractures is what I'll be more interested in, but hopefully the comic takes advantage of the medium and shows us some cool stuff we haven't seen.
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Fiction Discussion / Re: What elements/characters do you hope come bacK?
« Last post by DangerousDave on June 01, 2016, 01:18:47 PM »
Well, there's still what? Three Halo rings unaccounted for out there? No need to invent more :)

The mystery aspect is something I think gets brought up often. I dunno how you could really re-establish that unless you set up campaigns where you basically get to just wander about. As you say we know who the Forerunners are now, they've got faces. But there have to be locationsólike a former Covenant planet, a completely new alien locationówhere players wouldn't have the same ingrained responses.
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