Haha, im like, such a low rank in reach i dont even know. But its pretty bad. I have no desire to rank up, or really gain any of the rewards. But i suppose thats what they are trying to change with H4...
But dave, honestly, you have the weirdest opinions when it comes to armor perms... Like, you dont like your spartan looking bulky? Like seriiously, I just bought whatever armor perm made him look the biggest...
*I like this edtition of "EVERYBODY CLAM DOWN" 
Well, to clarify.
I've always considered the Spartans more lithe than bulk on their own. They are strong, for sure, but I'd think their athleticism would be more visible (I think we've tilled this ground previously)--think of a kickboxer or MMA over American wrestling or weightlifting. A lot of their bulk comes from the armor itself--taking what I assume are average height or above-average heights and pushing it past 7 feet. The Mark V in Combat Evolved certainly is bulky, and it's my favorite armor.
The armor in Reach, however, didn't make sense canonically. We've heard for years about how the Spartans look alike, and from a war production standpoint all the variants actually being fielded by a grand total of two or three Spartans is laughable. Secondly, the idea of modular components for the MJOLNIR doesn't make much sense because of the suit's integration. Unsurprisngly, most of the armory items really only add armor or pouches--they don't appeal to me because they feel (and are) slapped-on, instead of deliberately designed elements. If you take a look at all the chest pieces, for example, they are all built on the same Mk V-B chassis, as it were, with no clear benefits beyond more pouches and perhaps slightly more metal.
My idea of an armor system would have been to differentiate the already existing classes, and make it clear that a lot of the tangental equipment was stuff never actually fielded.
(Which, in turn, would have led me to redesign Noble Team as more conventional Mk V troops. That might be a fun drawing idea, actually.)