Author Topic: Opinions on THIS REVIEW  (Read 2655 times)

Opinions on THIS REVIEW
« on: November 06, 2012, 09:40:12 AM »

drossello

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Hi guys, havent been commenting for a While, I even had to remake my account cos it was deleted :/, but with Halo 4 and all the books, its a good time to comment. Im not gonna be playing halo 4 for a while, since im living in spain and I have to wait till december to get a Halo 4 coppy in the states, since here all games are in spanish and that sucks big time.

Well, the issue that I wanted you guys to comment, without spoiling the game please, is comments on this review after playing the game.

http://www.computerandvideogames.com/374442/reviews/halo-4-review-a-visually-stunning-reprise-of-classic-halo-moments-review/?page=1#top_banner

It states that Halo 4 resembles Halo 2 in many ways, specially sacrificing scale for graphics and engine saturation. This worries me, since im a fun of the scale fights and having options with vehivles and everything. Hope this is not as bad as this review states.


Re: Opinions on THIS REVIEW
« Reply #1 on: November 06, 2012, 04:49:16 PM »

Slightly Live

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I'm half way through the game but I think you'll be happy with the "scale" of the game in most respects. Halo 4 has some of the grandest, epic visuals you'll ever see. And vehicles in particular do feature pretty heavy and come with the wide variety you'd expect from a Halo game, with a few good surprises thrown in. There hasn't been anything like Halo 3's aerial/dual Scarab battles - though were easily the largest scale battles of the series and I don't think there will be any encounters in Halo 4 of that specific scale, but then again, storywise, it doesn't make sense to have these large encounters just yet - maybe in the final part of the Reclaimer Saga. :D

Re: Opinions on THIS REVIEW
« Reply #2 on: November 06, 2012, 05:51:55 PM »

drossello

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Sounds good to me. Im obviously looking forward to that kind of battles, where you can try countless times, in the Warthog or in any aerial vehicle to attack a grand enemy, but recently im going through all campaigns again (halo reach, 1, 2 and now playing ODST) and I have to say I had forgotten how much fun Halo2 was. Halo ODST is pretty linear, but the Mombasa streets part is super open and deliver an awesome feeling of choice which I enjoy immensely. I cannot wait for me to get my hands on Halo 4.

Well I hope when any of you guys finish the game, make some spoiler free review or comments so I can spend my time :P

Re: Opinions on THIS REVIEW
« Reply #3 on: November 06, 2012, 06:00:24 PM »

Sixftunder

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Well I hope when any of you guys finish the game, make some spoiler free review or comments so I can spend my time :P

Spoiler free? That phrase doesn't exist around here  :P I'm typing up my thoughts on the game, perhaps I can redact some things for you :)
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Re: Opinions on THIS REVIEW
« Reply #4 on: November 06, 2012, 09:07:57 PM »

drossello

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Well I hope when any of you guys finish the game, make some spoiler free review or comments so I can spend my time :P

I'm typing up my thoughts on the game, perhaps I can redact some things for you :)

That would be awsome!

Re: Opinions on THIS REVIEW
« Reply #5 on: November 08, 2012, 03:37:37 PM »

Tar Alacrin

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Actually, It did kinda remind of Halo 2... But not on the part that you were talking about... (Actually, Halo 2 was the longest campaign ever, no?)
I felt that the game felt a little less polished because they just crammed in a ton of content... Which is an ok sacrifice if you ask me
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Re: Opinions on THIS REVIEW
« Reply #6 on: December 05, 2012, 11:39:48 AM »

drossello

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Well guys, i avoided coming here cos I went to one of the conversations that thought was spoiler free and got spoiled with something about one of the forerunner charachters, which i wont comment here.

Just wanted to comment that today I get the Game! I managed to beat all Halos again just to have a fresh view of the game.

will make comments next week

Re: Opinions on THIS REVIEW
« Reply #7 on: December 05, 2012, 04:26:04 PM »

Tar Alacrin

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Well guys, I avoided coming here because earlier when I was reading one of the conversations that I'd thought was spoiler free I ended up getting some spoilers about one of the forerunner characters. I wont mention it here though.

I shall state my comments and thoughts here in the coming weeks.

Yeah, we tend to bring spoilers into everything, sorry :P

Interested to hear your thoughts though
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Re: Opinions on THIS REVIEW
« Reply #8 on: January 15, 2013, 12:45:06 AM »

drossello

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Hi Guys, it’s been sometime since I said I was going to post my thoughts on Halo 4, but I had MBA finals and then 2 week vacations in which i finished the game once more and all spartan ops episodes ( and went to the beach and partied as well, not a total game addict), which made it hard to write, till now. Just in Case SPOILERS AHEAD!!-

So, what do I think.
I’ve enjoyed many things, and not enjoyed some:

Story:
Bungie never really delved into the universe they created the way it should have been done, and if it did it just made a quick look.
Story wise, Bungie created a great story, but the narration was sloppy and had to be revised many times to be fully understood, for example in Reach they could have explored the innies (Insurrectionists) more, but instead we have fast gameplay moments that could have been aid with a small cut scene or other characters in the story.
Halo 4 achieved what I as a Halo fan have been waiting for, after reading all books, watching the FUD series and watching/reading to previous terminals and other stuff, I have to say I enjoyed the story amazingly and hope they do this again in next installments. Halo 4 applied almost everything perfect, I would complain a bit about not explain certain things more, like; why the covenant are back?, why Jul Mdama isn’t even a little bit in the campaign, why Cortana knows who the Didact is (if you can correct me here if wrong, please do so), why do the Didact can use the force (is this in the books? I missed this totally), why does the chief can see this covenant are more fanatical? , no mention about the arbiter? , more info about installation 03 (there it is, now good bye). Besides this, everything else is amazingly enjoyable, loved the librarian, the Composer, the character development, the amazing voice acting, the look at the morality of the Spartan program, the introduction,  the addition of more in game cut scenes in between levels (wouldn’t mind more). Amazing. ( I know many things are explained in the book, but common, I wanna see more of it in my favorite Halo medium)

Music
I bought the special edition and standard edition just to get those extra songs, because I’ve loved Halo Music since its first Game. I didn’t buy Halo Wars (Finished it though) but bought the soundtrack. I read the books with the music, so it’s a must for me. I’ve been revising Marty´s music to compare it with Halo 4 music, which I have been listening nonstop since I got it about two weeks ago. Regrettably to say, it´s beneath previous albums. I guess it lacks, in a way, the variation and originality in each piece. Even though, I agree is an amazing album and still will be placed among my favorite. There are pieces that I enjoy more and others less, but still overall is a good album. I do think it lacks the perfect theme which you can relate to, or some theme that pushes you in the game and makes you “feel” more, being aggressive or energetic (like the “Rock anthem for saving the world” in Halo 1, or the rush of “the Package” in Reach), but on the other hand it works amazing for cut scenes, like never before. The last scene with Cortana and The chief has been the most sensible scene in the whole series and even though it’s due more to the voice acting of Jen Taylor (God damn that woman is good!) the music was just the perfect complementation.  I do trust Neil Davidge and know he struggled creating music for this game being his first try (which you can read about in the book in the special edition of the OST), and hope he improves on the next installments because I really like his style, but he needs to make this music something more varied, keeping “the new” style he has created, which is what I like about it.

Gameplay

Levels:
Here is where I´ll criticize. After recently finishing all Halo games again and playing Halo 4 twice and some levels a few more times, I got to say, they nailed some really good parts, but missed others totally.

A few levels just felt too long, not delivering fresh spaces to make the player really think how to deal with strategy. Requiem(level 2) started amazingly, an open place of wrecked ships, then a great ride with the hogs which suddenly is cut short with a small action scene and then introduces us to Forunners inner sections which stretched too long into more boring and claustrophobic parts, that gave me no way to feel really creative about my approach to face enemies. This goes as well for Forerunner(level 3), which if it had been made shorter would have been much better. That level had a really bad introduction for prometheans and some repetitive missions in between, before getting to a really good ending part, where  Prometheans and Covenant are fighting and we have to go through them to get to the Didact, and after a great cut scene scape with the ghost, good new staff. Sweet.  Whats up with Shutdown (level 6)? In Reach we had New Alexandria as a similar level, which made the air ride super fun, being attacked from different places, and being able to stop in buildings where other soldiers where holding out and fighting aliens. Here, the the ride in the pelican has some action at the start, which is not much fun, and then it becomes a mere transport to get to some of the most boring parts of the campaign in my opinion. From the three stops the pelican has to make, the first two were very similar, and the third felt a little different specially because of the Banshee, but not helped much. Very small and similar places to fight… felt the same feeling as before.
Midnight started very good, with another air ride Star Fox/Rogue Squadron II style, which I enjoyed, not as fun as  the space part in Reach, but still felt like something fresh and new for the series, which I always enjoy. After this,  the level is very boring and straightforward. The last part, before facing the Didact felt like developers where in a rush to finish the level and made four almost exactly the same parts, facing enemies without strategy, just covering and firing.
Finally, the Didact faceoff ended the game withouth giving me the feeling of a deserved accomplishment I have felt before, like and escape in a warthog for example, but well, the ending scene covered it I guess.

The first level, being too short, was a great introduction, had great design and loved the low gravity part. Infinity (level 4) was from the start eye candy and made me anxious to find and protect the UNSC team after being in space for four years! Then the tank part with Spartans 4 (could have delved more into a little relation between Spartans 4´s and the master chief, maybe Cortana could have said more) and a great final with the Mantis. Reclaimer (level 5) stands as the best level, more varied and tons of fun. Great introduction with the new Elephant, the Mammoth. Amazing middle part , wondering into the new forunner architecture to find the librarian and having an amazing cut scene. Finally, the tank fight was a great way to finish.   Composer (level 7) Gave the game a great new touch to the levels design, making us feel in a total different environment. Also I felt I had choices of where to go to face the enemies in a different manner. The fight with the Mantis was super good. Loved this level.

Others:

Something I never felt with Halo was that there would be a place that I could not find cover. Many times in this game that happened to me and was super frustrating. Also, I would find myself with a really bad gun or guns without bullets. This never happened before. This brings frustration as well and made me want to throw my controller many times. This is not supposed to happen. Not in Halo. Not in good design at least.

Whats up with the mid scenes to press buttons with directions? I don’t know how can they improve this, but they are probably not necessary in game. If not, just let them be automatic maybe. It felt out of place. 

Overall, there are some good and really bad thing´s, Halo normally has some bad, but in my opinion not as bad as this. Still, I enjoyed the campaign, being helped with the story and many great levels, and taking into account that this is the first 343 effort to make a game, and  that the improved graphics probably took some of the space that could have diminished this problem in some cases, it’s totally acceptable. God knows where and how this franchise could have ended (Thank you Frank).

Enemies

Prometheans. Don’t like them as much as the covenant. I hate how the Knights disappear and are totally over powered. The crawlers can be enjoyable to fight, but once they appear in thousands they are frustrating. The flyers (whatever they are called) are fun to shoot down, but they really make no sense. Overall, the Prometheans are a cool enemy, but they luck the organic and living feel that the covenant provides, and the Knight really needs to be given a behavior change to make it feel more real and fun to fight (need to take out the tele-transportation thing).

The Covenant was totally nailed.  My only complaint is: WHY CANT I BLOW THEM METHANE TANKS! (And bring the Engineers in. Common! They were all over the last books!) (Why can’t my helmet translate sanghelly anymore? I like not understanding them, but at least explain why!)

The Feel
I love how Halo 4 feels. Is amazing. They adopt everything good from previous games and enhanced it. Sound helps a lot here. The weight of the armor, the guns. Its just right. Running, hitting, assassinating, the armor abilities (should be more important in campaign) are just great.

Graphics and art design
Ok. This Game looks fantastic. I miss a few things about Bungie´s exteriors and how the sky boxes look, but this game really really looks amazing. The characters design, the architecture of the three species, the light effects, the rocks, all really made me have chills. I wish we had had more time inside the infinity ( I actually was praying for a version of it to walk and explore while heading to War Games or Spartan Ops). But the most important of all of these is the realistic tone it has now. It’s just how I always envisioned Halo. I do wished Requiem had more wild life to make it a little less dull, but still, my jaw is in the ground for this one.

Features

Theater
I really hate the fact that Theater is not in campaign, one of the reasons I played this game over and over was to go to theater and watch the gameplay from a third person perspective. It gave me the feel of watching a movie, but at the same time knowing I was the main character. The decision to cut it out has made some gamers not invest tons of hours more to this game. I hope they actually do include it, but after more than two months and not another word of it, I’m loosing hope.

Forge
I Don’t Forge, but love wondering and playing around. Can’t say more. I know it has been improved and hope Forgers are grateful.

War Games
Greatest Halo Multiplayer Ever. The Levels are some good and some amazing. The ordenance feature is a great addition. I love the fact they are giving us 3 DLC map Packs already. Thanks 343!

Spartan Ops
The Levels are all made for 4 player gameplay, so I have to play this in Normal, because I play alone. The online version only provides some levels and I want to follow the story. The cut scenes are amazing, and the story has the feeling of reading one of the halo books (who is writing these??) but they should really put them at the end of the episodes, I would feel much more drawn to finish the chapters if that was the case.
The Level design varies, some are really bad, and some are super fun. The repetitiveness of this is abusive. They should definitely keep using multiplayer levels! It’s working! Should also make more Spartans and soldiers appear in the levels, it makes the missions feel like they are telling a story and less than just having a firefight match. In the trailer for episode 6-10 I see things totally new that look campaign quality. I have my fingers crossed.

As you can see, I Love this game but hate some important things of it. I give my best wishes to 343 and hope they improve and there design problems and keep up the amazing good work in everything else.   
I apologize for any orthographic or semantic errors. Not a native speaker.

Cheers

Diego


Re: Opinions on THIS REVIEW
« Reply #9 on: January 15, 2013, 02:36:29 AM »

DangerousDave

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Interesting to hear your thoughts, Diego. I think you (sort of) nailed one of my opinions on the head, one that I heard echoed on GAF recently--Bungie does a fantastic job of lore and worldbuilding, creating a fantastic universe you wanna' play in--but the actual stories have been unevenly handled (hence your bit about the narration being "sloppy".)

I'm not entirely sure 343 Industries crafted a "better" story than Bungie's games, but it was definitely more... purposeful, I suppose would be the word? Aside from the finale I thought it was progressing in a much more meaningful way.

Re: Opinions on THIS REVIEW
« Reply #10 on: January 15, 2013, 08:02:11 AM »

drossello

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You are right. I cannot label Bungie as a bad story teller, after all, they made the main story I love. Quoting things like the Flood introduction (hope I dont fight them again though), the reveal of Cortana having the Index, and so many more is an important indicator of great story. Probably the problem lies in narration. Very important facts where not given a deserved scene, but the truth is Bungie started infusing story to shooters and ever since have been doing so a little too afraid to explode it to its maximum potential. Only with Reach and ODST I really felt them changing this.  Lets hope 343s story telling can learn from them as well, and keep narrating the way they are.
 

Re: Opinions on THIS REVIEW
« Reply #11 on: January 15, 2013, 09:04:59 AM »

That Gunslinger

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That was a brilliant review. I agree with pretty much all of it. In terns of story, I think 343 were more willing to put the expanded universe in there than Bungie. However, there was still some points that non hardcore fans might not get. Like the Flashback with the Librarian. Her first line is:

"Humanity spread throughout the stars with at an alarming rate." (I know that's not quite what she sad, but whatever, it's the same meaning). So she didn't even mention that Humanity had existed in the time of the Forerunners. Not a single thing is mentioned. That's a pretty big deal. It didn't affect me as I've read all the Forerunner novels, but someone who has only played the games, or is just starting with Halo 4 might have quite an issue understanding.

So while I'm very happy 343 decided to include the expanded fiction, I'm not sure their execution was as good as it could have been. However, the terminals were amazing, and told a wonderful story. But, while people could watch those, they will likely do so after finishing the game, and the explanation will be after the fact. The Didact just seems like a Human-hater, as we don't know his true motivations without the terminals.

I thought there was some relatively weak level design in this game, but certain sections were masterfully done. I think the 'Composer' level is the best. Perfectly paced with plenty of combat and quiet moments, with a fairly large-scale battle at the end.

The overall tone, and visual design is amazing. The more 'serious' tone fits the story being told without sacrificing the colourful world we come to expect. The Chief and Cortana relationship made the game what it was. It was the best element, and it was the most important thing to get right.

Overall, the game was a great start for a new studio, and a new trilogy.
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Re: Opinions on THIS REVIEW
« Reply #12 on: January 15, 2013, 11:10:21 AM »

Capac Amaru

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Its weird to see all these thoughts in one place instead of spread across a dozen different threads lol.

I agree with gunslinger, the terminals should have been view-able in game, like in the anniversary edition. Pretty much everything in them directly informs the main plot, and it really sucks to only see them afterwards.

Re: Opinions on THIS REVIEW
« Reply #13 on: January 15, 2013, 04:11:11 PM »

Postmortem

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Its weird to see all these thoughts in one place instead of spread across a dozen different threads lol.

I agree with gunslinger, the terminals should have been view-able in game, like in the anniversary edition. Pretty much everything in them directly informs the main plot, and it really sucks to only see them afterwards.

Not just viewable from their terminals, but they should have been part of each cutscene. Because even if you can view them from in-game, there's still going to be people who don't see a single one of them. And they are necessary to understanding the plot.

Re: Opinions on THIS REVIEW
« Reply #14 on: March 05, 2013, 08:35:40 PM »

craZboy557

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So, that guy Drosselo posted his thoughts, but frankly there were definitely some things I strongly disagree with him on, so I'm going to put up my thoughts on those topics. For starters, forge. Yea, there were some cool new features, but somehow 343 actually forgot to put in preciscion editing, so now you're to a certain extent fucked if you want to do anything that doesn't line up with coordinates or magnets, which is very common. Second, they've made the same mistake bungie made in halo reach, only the made it again, so that makes it even more pathetic, and that mistake is the painted canvas, and they've done it even worse this time. To clarify, in halo:reach we got forge world. It was big and amazing, but basically all the terrain was already heavily detailed and thus less usable. Now in halo 4, they've done it again, and in my opinion on an even larger scale. And since our skyboxes aren't as big this time, it's an even bigger hit. As for Multiplayer, I'm not such a big fan of some of the maps. For staters, complex is horrible for basically every gametype, as in slayer whatever team takes the center building wins the match, and in ctf whoever is on red team loses. Another map I don't like is solace. At first glance it would seem cool, but the trick jumps are totally unbalanced, and even w/o that I can't explain it but red team always loses. In terms of gametypes, we no longer have invasion, it's way to hard to survive in flood and you can't give the flood any weapons because fuck THFE, there's no asymetrical gametypes, doinion always turns into a close quarters clusterfuck while you get shot by a banshee, and for whatever reason they've replaced assault with a bastardisation of one of the founding principles of griffbal. As for ordinance, horrible implementation. While it's fun in some gametypes, its use as the primary source of power weapons in slayer is just total crap. A unique aspect of halo's mp has been it's weapon spawns. If you want the advantage of a power weapon you had to go get it. You had to leave your safe area, make yourself vulnerable, or just let the other team have it. Either way, it shakes up the gameplay. Keeps things from stagnating. Ordinance not only removes that, but makes it even harder to kill campers and fights against people way more skilled than you even more one sided. As for vehicles, well, take a look. No more revanant, no more falcon or hornet, sure there's the mantis but it's hardly a consolation. We're back down to one arial option and once again have no choice for a one man vehicle that can stand up to the warthog. There's even more stuff I'd like to butch about but he didn't bring those things up, so I guess I'm done here.
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